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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Virginia
Posts: 2,606
Downloads: 150
Uploads: 0
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Not sure if this has been discussed but to-day i decided to start a new career so I un-installed all the mods ... started the new career then saved after reaching Kiel ... loaded up the mods and re-started the career
When the career loaded up the screen was kind screwed up ... the upper 1/4 of my monitor was showing as properly ... the other 3/4 of the screen was dulled out and had white boxes spaced out within it What would cause this little ditty ![]()
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vK ![]() |
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#2 | |
Black Magic
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#3 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Virginia
Posts: 2,606
Downloads: 150
Uploads: 0
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I was thinkin' that too but how come I can run regular missions using the same mods installed and everything runs fine
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vK ![]() |
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#4 |
Eternal Patrol
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When I tried to run it on my far inferior old single-core system it looked okay. After installing some mods I ended up with this:
![]() Not any mods fault, just lack of modern equipment. I still haven't had the time to re-install the game. I'm not bringing up my old complaint again; that's between me and my bank to get a new computer. I'm just seeing if this is anything like what you're seeing and agreeing with TDW's sentiment about memory and its application.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Virginia
Posts: 2,606
Downloads: 150
Uploads: 0
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No ...
Mine looked nothing like that ... but like I say I can't figure why it would do it to start a career and not during a single mission Is there a difference in the way mods are loaded between a single mission and a career ![]()
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vK ![]() |
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#6 |
Black Magic
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that screenshot above is indicative of python errors (mod conflicts with my UIs mod and/or Visual C++ install problems - i.e. incorrect version) and running out of system and/or video memory. That's awful
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