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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Mar 2010
Posts: 17
Downloads: 24
Uploads: 0
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WINDOW LIGHTS REDONE V1
----------------------- Redone color balance and exposure levels of window night lighting textures in game. I hated vanilla night windows, they were too orange and too bright, making some docks look like the vegas Strip. This version makes them more subtle, and as a bonus of lowering the intensity of the glows textures makes distant windows blends better with the night so you don't see them so far off which is more realistic. It only gets brighter as you move closer. P/S: I kept the vanila system of industrial lighting being brighter than resedential lighting. Everything is dimmer overall but the difference between those two types is still quite noticeable. Let me know if anyone wants a completely balanced version. INSTRUCTIONS: ----------------------- JSGME compat. Just extract in your JSGME mod folder and use that app to install. Otherwise just extract zipped data folder into your SH5 data folder. ![]() ![]() Looks better ingame without this gamma and compression crud. DOWNLOADS: ------------------ 1: Windows_Lights_Redone_V1: http://www.mediafire.com/download.php?yieznzygm4j Original Release. Due to an unfortunate error on my part, actual mod looks a bit different than that screenshot up there. ------------------ 2: Windows_Lights_Redone_V1.1_Proper: http://www.mediafire.com/download.php?04zmy0q4duh Should look more like the screenshot and what I intended initially. ------------------ 3: Windows_Lights_Default: http://www.mediafire.com/download.php?dn3otwdmumy Incase of JSMGE mess up and you lose vanilla file without another backup present. These will revert windows lights to normal. JSMGE enabled also. ---------------------------- Enjoy, Az. Last edited by az; 03-24-10 at 07:45 AM. Reason: Updated Proper version to 1.1 to fix 2 alphas |
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#2 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Mod looks great! I'm going to use this.
But not to be a stickler, and not directed at your mod at all, but shouldn't ports be blacked out in wartime?
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#3 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
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Nice idea to do this, looks good and makes sense too, im going to try this out, thanks.
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#4 |
Planesman
![]() Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
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very nice....each and every mod i add makes SH 5 look better
and better...yes i'd like to see a completely balanced version. thanks |
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#5 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Good work Az
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#6 |
Chief
![]() Join Date: Mar 2010
Posts: 325
Downloads: 42
Uploads: 0
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brilliant! I always thought the vanilla window lights were too orange and too homogenised.
Thanks! |
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#7 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Always thought the lights were really orange and obtrusive, but I didn't realize how much I disliked them until I saw this.
Downloading now ![]() EDIT: Think you placed readme.txt in the wrong spot, though, it comes into conflict with another readme file. You're meant to put the readme, and whatever graphics you may want the player to look at, in a sub-folder named "Documentation". Then players can right-click the mod in JSGME and go straight to whatever files are in this folder.
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Last edited by Safe-Keeper; 03-18-10 at 11:28 AM. |
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#8 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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Good idea, looks nice, thanks.
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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#9 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Thank you for this mod
![]() I am downloading now.
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#10 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Lorient looks like a holiday resort all lit up in stock ![]() This will help tone down Wonder if a totally dark one can be done ![]() |
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#11 |
Lucky Jack
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#12 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Very nice, just ralised how much night lighing there is.
![]() Guess everybody's home. Thanks, downloading now. ![]() |
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#13 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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Nice work.
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#14 | |
Watch
![]() Join Date: Mar 2010
Posts: 17
Downloads: 24
Uploads: 0
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![]() Quote:
Dont worry buildings wont be missing textures during the day. The textures I edited in this mod are just the glow effect. ----- Glad so many ppl like this small mod. ----- EDIT: I'll do the "balanced" version soon. Az. |
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#15 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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![]() Quote:
Is there any resource to find out about this?
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