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Old 12-09-11, 12:30 PM   #1
Dogfish40
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Default TDW New UI's/Trying to get them to work

I have a question about TDW's New UI mods. While I'm getting to know this game, I've been running Auto Targeting which I wanted to shut off after this patrol. Still I want to see the TDC and the new UI's ect. I'm loading them after the Dynamic Environment Mods but still, I don't see any change, just the plain stock UI which is not very friendly for controlling the boat in a hot situation.
I have all the folders separated and have been as careful as I can to read before loading. Do these mods (The new UI's) have to be loaded at the beginning of the patrol??

Thanks in advance.
D40

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Old 12-09-11, 04:26 PM   #2
arctic
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Perhaps you did the same mistake I did.
Make sure to enable the subfolder NewUIs_TDC_6_9_0_ByTheDarkWraith instead of the main folder with the same name. Enable with JSGME of course.
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Old 12-09-11, 05:37 PM   #3
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Quote:
Originally Posted by arctic View Post
Perhaps you did the same mistake I did.
Make sure to enable the subfolder NewUIs_TDC_6_9_0_ByTheDarkWraith instead of the main folder with the same name. Enable with JSGME of course.
in \data\Applications there is an app named JSGME mod validator. Run that app and it will tell you whether you have your mods installed correctly or not.
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Old 12-11-11, 06:50 PM   #4
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Default trevally scripts not working

i cant get any of the trevally auto scripts to work
any help would be greatly appreciated,heres my mods loadout

NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_9_0_New_radio_messages_German
Critical hits 1.1 Torpedos
Critical hits v 1.2
AilSmoke 1.7
AilImpurity 1.2
AilClouds 3.0
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally Tutorial - All v0.2(for OHIIv1.3)
OPEN HORIZONS II_full v1.5
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Old 12-11-11, 07:46 PM   #5
TheDarkWraith
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Quote:
Originally Posted by mooresy82 View Post
i cant get any of the trevally auto scripts to work
any help would be greatly appreciated,heres my mods loadout

NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_9_0_New_radio_messages_German
Critical hits 1.1 Torpedos
Critical hits v 1.2
AilSmoke 1.7
AilImpurity 1.2
AilClouds 3.0
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally Tutorial - All v0.2(for OHIIv1.3)
OPEN HORIZONS II_full v1.5
The DbgView output would be very helpful on this
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Old 12-11-11, 08:36 PM   #6
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thanks dark wraith i will try that, keep up the excellent work you do.

the DbgView is saying "destroyed marks flagged as needed to be read", and there are five or six destroyed including automation, TDWmast heights, TDWsoan, TDWsound, TDWradiomessages, any ideas on what to do now.

Last edited by mooresy82; 12-11-11 at 08:58 PM.
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Old 12-11-11, 09:24 PM   #7
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Old 12-11-11, 11:07 PM   #8
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Quote:
Originally Posted by mooresy82 View Post
thanks dark wraith i will try that, keep up the excellent work you do.

the DbgView is saying "destroyed marks flagged as needed to be read", and there are five or six destroyed including automation, TDWmast heights, TDWsoan, TDWsound, TDWradiomessages, any ideas on what to do now.
Can you send me the full output of the DbgView via PM? I need to look at it in order to figure out what's going on.
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Old 12-12-11, 11:06 AM   #9
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Well, I tried again, If I load the file: NewUIs_TDC_6_9_0_ByTheDarkWraith, isn't this file set up to SH5 enhanced by defualt? I think I found the interface I was looking for, Should I be editing the Mod with this;[OptionsFileEditorViewer] ??? This interface should edit the entire Mod if I'm correct.
Aside from this, I will try again to see if I can get anything to change. I'm feelin' like I'm very close. The darn thing won't work for me yet.
I'm also using the same basic mod order listed by TDW and Sober which is working very well, the other Mods seem OK.
Gute Jagd, Kaleuns

D40
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Last edited by Dogfish40; 12-12-11 at 12:15 PM.
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Old 12-12-11, 12:37 PM   #10
TheDarkWraith
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Quote:
Originally Posted by Dogfish40 View Post
Well, I tried again, If I load the file: NewUIs_TDC_6_9_0_ByTheDarkWraith, isn't this file set up to SH5 enhanced by defualt? I think I found the interface I was looking for, Should I be editing the Mod with this;[OptionsFileEditorViewer] ??? This interface should edit the entire Mod if I'm correct.
It is setup for SH5 Enhanced UI as default. It is best to use the OptionsFileEditorViewer app to edit the options file. It will ensure you don't introduce any typo's or errors in the file. The OptionsFileEditorViewer app will allow you to edit every option available in the mod.

Have you ran my JSGME mod validator to ensure the mod is installed correctly? If it says the mod is installed correctly and you still can't get it to work then I need to see a full DbgView output when you play the game to see what's going on.
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Old 12-12-11, 02:35 PM   #11
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Default !!

Quote:
Originally Posted by TheDarkWraith View Post
It is setup for SH5 Enhanced UI as default. It is best to use the OptionsFileEditorViewer app to edit the options file. It will ensure you don't introduce any typo's or errors in the file. The OptionsFileEditorViewer app will allow you to edit every option available in the mod.

Have you ran my JSGME mod validator to ensure the mod is installed correctly? If it says the mod is installed correctly and you still can't get it to work then I need to see a full DbgView output when you play the game to see what's going on.
I tried to run it (I'm so ashamed), It comes back with a message; "Can't find SH5.exe. I've literally placed the validator in every folder in SH5 and I can't get it to work. It's like a jinx or something.
Which folder should the validator be in? Just to double check.
Yeah, If I place the NewUIs_TDC_6_9_0_ByTheDarkWraith in JSGME, and enable it, there is no change. Am I missing a step? The only two folders in the mod are Data, Documentation and all the dll,files (Mast Heights, Mouse ect).
I'm going to try again after I get home with a new copy of the Mod.
I'm curious that the default setting is not even showing.
The only mods I am running in front of this is Several Dyn Env mods, Mighty fine crew, Speech Fix(German) FX, IRAI and that's it for now. Occasionally I have to pull a mod, replace and restart the game because the speech (depth to keel callouts ect) stop working but other than that, all the other mods seem to be working properly (I think).
Like I said, I'm going to get this to work if it puts me in the hospital, (I want that new hud)
Again, tell me exactly which file the validator goes. Also, The TDC folder has it's own MODS folder, I am not using that folder, but I am using the MODS folder that is already set up for JSGME (correct?).
Thanks TDW !!
D40


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Old 12-12-11, 03:39 PM   #12
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Old 12-12-11, 03:47 PM   #13
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Old 12-12-11, 04:19 PM   #14
TheDarkWraith
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Quote:
Originally Posted by Dogfish40 View Post
I tried to run it (I'm so ashamed), It comes back with a message; "Can't find SH5.exe. I've literally placed the validator in every folder in SH5 and I can't get it to work. It's like a jinx or something.
Which folder should the validator be in?
This tells me that you've reinstalled the game at some point to a different path than originally installed. It could also explain why you're not seeing the mod work. The UIs mod reads your computer's registry to find the path to your Silent Hunter 5 folder. If the path it reads is different from where your actual Silent Hunter 5 folder is it will not work.

There's two ways to fix this: 1) edit your computer's registry (which is dangerous if you do it incorrectly) or 2) use the SHValidator app which will verify the path to your SH5 folder. If the registry is incorrect it will give the option to have the app automatically correct the registry.

Now why this happens on reinstalls: the SH5 installer fails to update the registry with the new path when you reinstall SH5.
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Old 12-12-11, 06:39 PM   #15
Dogfish40
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Quote:
Originally Posted by TheDarkWraith View Post
This tells me that you've reinstalled the game at some point to a different path than originally installed. It could also explain why you're not seeing the mod work. The UIs mod reads your computer's registry to find the path to your Silent Hunter 5 folder. If the path it reads is different from where your actual Silent Hunter 5 folder is it will not work.

There's two ways to fix this: 1) edit your computer's registry (which is dangerous if you do it incorrectly) or 2) use the SHValidator app which will verify the path to your SH5 folder. If the registry is incorrect it will give the option to have the app automatically correct the registry.

Now why this happens on reinstalls: the SH5 installer fails to update the registry with the new path when you reinstall SH5.
Funny, I've only installed this once,However, Win7 (like mine) sometimes has Two program folder files, Which doesn't matter as I installed SH5 in C/Ubisoft/SH5, This is weird... and I wouldn't know what to type in the registry to correct it.
I'm going to keep trying the mod but now I'm interested as to why the game path is tweaked.
Everytime we find out something that might get this thing a little closer to working. Also, the other mods (again) seem to be working, I know the Env mods are anyway...
D40
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