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#1 |
Engineer
![]() Join Date: Dec 2009
Location: Virginia
Posts: 202
Downloads: 572
Uploads: 0
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Hello, me again with another problem. Been away from the game for some time, recently reinstalled and have been fixing problems ever since. I seem to have the game in playable shape, but now I've found another problem--
The radar does not work. I know how to turn it on. I know if it is installed on my sub or not. I know how to switch between short and medium range. I know how to sweep it with the home and end keys, or to order my radio guy to continually sweep for contacts. I know what a contact would look like if I got one--but there are no contacts. I have tried again and again. I have set up multiple test missions in the Editor and it just plain does not work. I do have alot of mods installed--but I tried uninstalling all of them and the radar still didn't work. Which is strange, because I seem to remember the radar working when I played before. My mod order is listed below. And I do have my exe patched with the hydropohone fix. Any ideas anyone? I have searched this site and googled in general but there doesn't seem to be any information about the issue. Nor have I found any fix for it. Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 Sounds V2.1 MightyFine Crew Mod 1.2.1 Alt w beards SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch Dark_Interior_V1 Dark_Interior_additional_Sounds FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_upgrade_to_v_0_0_31 IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_Real_Navigation NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision NewUIs_TDC_6_9_0_New_radio_messages_German EQuaTool 01.01 by AvM - Large Style Church's Compass Dials Mod v2.1 - Option Two Church's NavMap v1.0 - Illyustrator's Version Krauters Automated Scripts (v5_0_0 compatible) Trevally Automated Scripts v0.5 Trevally Harbour & Kiel Canal Pilot v2.8 Trevally Tutorial - All v0.2(for OHIIv1.3) Nauticalwolf's_Torpedo_Textures_v1.2 OPEN HORIZONS II_full v1.5 OHII v1.5 Full Patch3b NoIntro Options-TWEAK Scope-Tweak Manos Scopes-patch for 8x5 Advanced Shift Keys 2.1 Accurate German Flags SubPageTWK SKIN_SH5_Type-VIIC_Tornmatte_Coating_Weathered |
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#2 |
Navy Seal
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have you had one installed on your boat
![]() In the radio/radarman's order bar (within TDWsUI) there is an off on button. Heavy seas (boat dipping underwater) can switch it off |
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#3 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Actually, I think I may have experienced this when I moved to the later OHII campaigns. I can say with confidence that I have never had a radar contact in SH5 at all, even in those late-war campaigns, with both of the first two (90 degree/360 rotating 90) radar sets. I've never played later than the second radar set in terms of dates/upgrades available.
Been a few weeks since I've had time to play (and I've been distracted by Dangerous Waters ![]() ![]() |
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#4 |
Stowaway
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A good test is to turn it on before you leave a base, the docked ship show up.
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#5 |
Engineer
![]() Join Date: Dec 2009
Location: Virginia
Posts: 202
Downloads: 572
Uploads: 0
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Thanks for your replies.
Trevally--yes, the radar is on the boat and I know how to use it as I was careful to point out in my initial post. I'm aware that rough seas can turn it off. But it doesn't work when I'm in the chair looking right at it with an unmoving battleship placed 17 km to my direct front. I have tried various ranges--there is no contact report from the radio/radar officer, nor is there any indication of a contact on the radar scope; not at either of the two range settings. Also, the antenna does not visibly rotate even when my radio officier is making a continuous sweep. I believe that the Radar Warning Receiver does work, however. At least I think it worked once. Is it possible to extend the radar antenna? I do remember a U-Boat radar that worked although I'm beginning to think that was SH4 U-Boat missions. I don't have that installed any more. Orpheus, thanks for your interest and I'll keep checking back to see what you find. I am surprised. If the radar is just plain BROKE it surprises me that no one much has complained about it and that no one has fixed or attempted to fix it. I mean we have people creating mods that ensure that the Observation Periscope extension is historically accurate, but no one cares that the Radar doesn't work? You know what would be nice? A mod that makes it possible to edit a mission so that you can put whatever gadgets on your sub want--snorkels, radars, rwr, torpedos, etc. It would be easier to see what works and what doesn't. sid-- I haven't actually progressed in the campaign to a point where I can upgrade to the radar. I have accessed the radar by making missions in the mission editor and making sure they have the latest equipment available. |
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#6 |
Navy Seal
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Hi Nodlew,
Try using "silentotto" to start a new career and pick a late war one. Test the radar after your boat has left the bunker. Here I am starting a new career in campaign "The Final Years" I have just left harbour. ![]() ![]() |
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#7 |
Engineer
![]() Join Date: Dec 2009
Location: Virginia
Posts: 202
Downloads: 572
Uploads: 0
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OK, Trevally, I'll give that a try. Thanks. Nice to see a picture with the radar working.
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