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#1 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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I'm not sure which mod introduces the device-sound for the hydrophone...was it in stock SH5 as well? I never tried stock.
You know, when you rotate the device yourself, you can hear it making some noise untill it eventually stops, and becomes quiet. But even a tiny movement of the needle, triggers the entire sound-sequence, over and over again. It starts to annoy me a little, certainly when I move the needle bit by bit. I realize it's realistic, to hear that noise, since the hydrophone is build to hear as much as possible. :P But I would like to either make the sound-sequence shorter...or decrease it's volume (probably both). I've tried to locate the sound-file, but can't find it. Who can help me?
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#2 |
Ace of the deep .
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Is this with the electric engines turned off ?
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#3 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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uhm yes....hanging dead silent in the water @ 20m or so.
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#4 |
The Old Man
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Is it the same sound that you hear when rotating Periscope or is it Ambient Hydrophone sound?
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#5 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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No, it's neither the scope-rotating that I hear, nor the ambient hydrophone sound.
If I have the time later today, I'll record a short youtube-clip, and post it here.
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#6 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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hmm, I'm sorry....just tried to capture a video, but the one clip that actually played-back on my PC, had no sound (I used Fraps, and enabled sound-recording).
Well, here's my mod-soup: Generic Mod Enabler - v2.6.0.157 [D:\program files\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraith NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision NewUIs_TDC_6_8_0_jimimadrids_map_tools NewUIs_TDC_6_8_0_New_radio_messages_German NewUIs_TDC_6_8_0_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_6_8_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_6_8_0_WWIIInterface_by_naights nVidia missing lights Trevally Harbour & Kiel Canal Pilot v2.8 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith Accurate German Flags sobers 3D deck spray mod V7 R.E.M_by_Xrundel_TheBeast_1.2 Detailed Caustics 1.0 sobers & stoianm base fog mechanics V16 SH5 sobers real trees SteelViking's Sky Banding Mod IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_Aircraft_Spotting_At_Depth IRAI_0_0_30_No_hydrophone_on_surface OPEN HORIZONS II_full v1.5 OHII Higher Tonnage Objectives for v1.5 OH II Minefield map TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5) Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode Stormys DBSM SH5 v1.3 optional NavMap babelling VIIC41 - Start with in beginning of campaign for OHII stoianm upgrade available mod OHII v1.5 Patch1
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![]() Last edited by Paajtor; 11-21-11 at 05:29 PM. |
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