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Stowaway
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You know how Sh3 Commander gives names to each ship you sink, according to the class of ship it is and the names it has in its .cfg for that particular class.
What if we were able to combine that aspect of Sh3 Commander with this Campaign Editor: http://www.subsim.com/radioroom/showthread.php?t=165794 Which makes it possible to delete a whole class of unit from the Campaign_SCR file. If we could connect the two, we could have certain capital ships be removed from the Campaign SCR and RND files so the capital ship class don't end up in future patrols in your campaign. For example if I sink the HMS Elizabeth in Sept. 39' and Sh3 Commander tells this Campaign Editor automatically after my patrol that I just sank this ship, it would delete all Elizabeth class ships from the Campaign SCR file so I don't see the HMS Elizabeth in my future patrols. I don't know how to do this, but I do no that the creation of these 2 tools are getting us closer to the creation of a dynamic campaign. ![]() We would need a program to scan the patrol log, after every patrol, and look for the class names in the patrol along with the word "sunk", then that program would put the classes into the Campaign Editor and delete all entries of that class from the Campaign files. Making a backup of course also for new campaigns. Is this possible? |
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