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#1 |
Silent Hunter
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Question to Watch-Officer Cap
Hi Folks !
In regarding to my Post here: http://www.subsim.com/radioroom/show...postcount=2409 Can anybody please answer my question, how can I become the "young watch-officer-face" with Cap as you see in the Screenshot from the Link above ? ![]() Thanks for the help in advance Guys !!! ![]() Best regards, Magic ![]() |
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#2 |
Silent Hunter
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Nobody any idea ?
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#4 |
Silent Hunter
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Hi Pascal !
Thanks for Reply ! ...but how do I get the cap on the head from the watch-officer...? ![]() Best regards, Magic ![]() |
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#6 |
Commodore
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__________________
- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#7 | |
Silent Hunter
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Many thanks for the link ![]() I think that helps ! ![]() Best regards, Magic ![]() |
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#8 |
Silent Hunter
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@ Heretic: I´ve read this http://www.subsim.com/radioroom/showthread.php?t=163616
very often but I don´t understand this !!! ![]() ![]() ![]() Now my question: Can you help me for that what I want please ? ![]() Best regards, Magic ![]() |
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#9 | |||
Commodore
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If I understand correctly, you'd like the watch officer to have that cap and face.
This can be set using the ai crew scripts in data/Scripts/AI/Crew. The Watch officer scripts are in file Crew_Idle_Actions_QR1.aix. If you're using my crew mod, there's a commented section where you can change the clothing and body parts for a crewman. If you're not using my mod, you can still use it as a reference. In Crew_Idle_Actions_QR1.aix, look for QRF_WATCH_SURFACED and QRF_WATCH_SUBMERGED. These scripts controls what the watch officer does while the sub is surfaced and submerged. It'll need be be changed in both places. What you're looking for is this bit: Quote:
Hats are set the same way. Quote:
Quote:
__________________
- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#10 |
Silent Hunter
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Hi Heretic !
Yes, I use your MOD after MO, see # 14, and Stormys MOD uses the same File (with additional entries for sounds), see # 23 ! 01_Grossdeutscher Rundfunk 02_Magnum_Opus_v0_0_1 03_Magnum_Opus_v0_0_1_Patch_2 04_nVidia missing lights 05_Shadow Improvement Mod 06_FX_Update_0_0_16_2_ByTheDarkWraith 06_IRAI_0_0_30_ByTheDarkWraith 06_AirTorpedoes 07_TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 08_SubFlags_0_0_8_byTheDarkWraith 09_U-boat Historical Specifications 1.7 for TDW Mods 10_NewUIs_TDC_6_6_0_ByTheDarkWraith 11_NewUIs_TDC_6_6_0_jimimadrids_map_tools 12_Magnum_Opus_v0_0_1_DEUTSCHMOD_0.9.3 13_Stoianm Scopes 16x9 (trevally, ddrgn, gap) 14_MightyFine Crew Mod 1.2.1 Alt w beards 15_JD Realistic Depth Charge Damage and Shaking 1.0 16_Das Boot Departure Theme 17_DBSM_Music_1_0_4 18_Stormys DBSM SH5 v1.3 Basemod 19_Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy 20_Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode 21_Stormys DBSM SH5 v1.3 optional NavMap babelling 22_Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz 23_Stormys DBSM SH5 v1.3 additional crew sounds beta6 24_Stormys DBSM SH5 v1.3 optional louder engine sounds 25_Stormys DBSM SH5 v1.3 optional scary creaks ... First let me say many thanks for explanation, but I don´t understand this all ! ![]() What I want to have is this, I´ll try to clearify: - Your MOD "Alt w beards faces" as base (all other crew member unchanged, see my #14), BUT: 1.) The Head from the Watch Officer from your MOD "Stock faces w beards" but with cap ! The same cap as the XO in Control Room has ! and for me as alternative to enable via JSGME: 2.) The same Head and cap for the Watch Officer as the XO in CR from "Alt w beards" has (yes I know, I have then two crew member which looks the same, but not bad) ! Are the two things possible ? And is this possible, that you do this for me and editing my file for the two things above please (two files then) ??? ![]() ![]() ![]() If this possible, I´ve uploaded for you my current uses file (is the File from MOD #23): http://www.mediafire.com/?qm3voafxa3q2oxe I would be really happy, when you can do this for me, believe me, I´ve tried it by myself, but without success ! ![]() ![]() ![]() Thanks in advance and best regards, Magic ![]() |
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#11 |
Commodore
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Ah.... It appears Stormy has used files from my mod without asking permission or even crediting my work. *sigh*
![]() So I can't very well make a custom version of his mod for you. Sorry.
__________________
- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#12 | |
Silent Hunter
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![]() Quote:
![]() But Stormy wrote, that´s his version based on Mighty Fine Crew MOD, see here: http://www.subsim.com/radioroom/show...01&postcount=1 ![]() Last question: Please can you tell me the file name for the XO Officer ? ![]() Thx and best regards, Magic ![]() |
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#13 |
Commodore
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The XO is controlled by the CR_SO_01 scripts in Crew_Idle_Actions_CR.aix.
__________________
- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#14 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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![]() Quote:
just wanted to note... not shure but i think as i created this sound compilation`s first version, i tryed to reach you but you wasnt active or reachable. Still shame on me that your work wasn`t in the credit`s of the first paragraph of the mod`s thread, but this have changed now if you agree ! ![]()
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Stormy...... |
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#15 |
Commodore
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Hey Stormy,
I was a bit bummed at first, but all's cool, good of the game and all. Please credit my work in your readme.
__________________
- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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