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Old 04-02-11, 07:57 PM   #1
jwolf4
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Default First convoy engagement advice

I was notified of a convoy so I intercepted it. I took account of the ships I saw and there were 2 corvettes, 1 destroyer, and tons of cargo ships. I've never seen so many ships at once before and I need advice what to do. Should I try to take out the destroyer up front and then cargo ships? Should I just shoot at cargo ships and run? Which cargo ships are the best to destroy? I saw some new ones that are really big. Some have cranes on them. Some have stacks of barrels (it looks like).

What do you think someone should do in this situation to score as many kills as possible and make it out alive? I have 7 torpedos left up front.

Thanks
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Old 04-02-11, 08:29 PM   #2
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http://www.subsim.com/radioroom/show...ghlight=bother

http://www.subsim.com/radioroom/show...ghlight=bother

PLus numerous other threads will help you get the info you want. Also the GWX manual contains a whole section on convoy tactics.
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Old 04-02-11, 08:39 PM   #3
Pisces
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7 torpedoes isn't that much for a convoy. I'd limit myself to the big ones. Rely on the element of surprise, so don't start a fight with the destroyer or the corvettes. It's never worth risking hull damage by direct gunfire. Try to set up along the sides during the night and shoot one row at a time with 0 gyro angle. Rinse and repeat.
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Old 04-02-11, 08:54 PM   #4
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Quote:
Originally Posted by Pisces View Post
7 torpedoes isn't that much for a convoy. I'd limit myself to the big ones. Rely on the element of surprise, so don't start a fight with the destroyer or the corvettes. It's never worth risking hull damage by direct gunfire. Try to set up along the sides during the night and shoot one row at a time with 0 gyro angle. Rinse and repeat.
Well, excluding the stern tubes, if you ever get to use anything more than 4, they're doing something wrong. You don't get a chance to reload in fire again in a convoy battle. At least in that iteration.

You can attack the escorts, but ONLY if doing so gives you a huge advantage. If theres one, maybe a second escort, and taking them allows you to attack the convoy with your deck gun, then go for it. But don't miss. Even a single pissed off escort will ruin your day. Better to wait and ambush the prime targets in a convoy.
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Old 04-02-11, 10:10 PM   #5
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Quote:
Originally Posted by Pisces View Post
7 torpedoes isn't that much for a convoy. I'd limit myself to the big ones. Rely on the element of surprise, so don't start a fight with the destroyer or the corvettes. It's never worth risking hull damage by direct gunfire. Try to set up along the sides during the night and shoot one row at a time with 0 gyro angle. Rinse and repeat.
Good advice...

Determine the convoys' route, skirt around the perimeter and lay in the weeds along their projected path. Let them run over top of you and then feast on the largest ships near the middle of the formation.

The advantage here is you can use the convoy (i.e. traffic and wake streams) as cover and make it trickier for the escorts to get a good fix. Happy hunting!
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Old 04-03-11, 04:03 AM   #6
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1) Don't be greedy. The beauty of a convoy is that you can go after single targets several times over several days --don't be tempted to take several down at once. Pick one target each approach and concentrate; forget the rest.

2) Stop doing that 90AOB impact shot 700meters Academy stuff. Use your magnetics. Yes, once in a while, one will go off early. But your bang for the buck is still better.

3) Dive. Don't wait around for the impact. If you are on the surface, or periscope depth, when your target is hit, you really can't complain if you are sunk later.

Good hunting!
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Old 04-03-11, 05:33 AM   #7
Pisces
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Quote:
Originally Posted by desirableroasted View Post
1) Don't be greedy. The beauty of a convoy is that you can go after single targets several times over several days --don't be tempted to take several down at once. Pick one target each approach and concentrate; forget the rest.
He's not kidding here!!! Do not underestimate the stress-level you're in. More than one, or maybe two in the same row, and you'll start to notice the limit of your brain's ability to do it right under stress. Greed kills!!! ... or at best wastes torpedoes.
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Old 04-03-11, 10:57 AM   #8
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Quote:
Originally Posted by desirableroasted View Post
1) 3) Dive. Don't wait around for the impact. If you are on the surface, or periscope depth, when your target is hit, you really can't complain if you are sunk later.
Early war, pre-radar, I have to disagree with this. Attack at night on the surface with decks awash, stay on the surface to evade after you let loose your eels. Don't ring up flank or full until after the eels start hitting and then pour the coals on, but only if you need to. By diving, you give up way to much mobility and flexibility. You totally lose the initiative.
One of the most satisfying moments you will have in this game is when you launch a sucessful night surface attack, your eels hit, and you are still on the surface watching the escorts searchlights and starshells off in the distance and they have no clue where you are while you are repositioning for a second surface attack.
Remember....Be More Agressive!

Now, if you make a submerged daylight attack, diving and getting the hell out of there before the eels hit is a wise choice of action. The escorts will be heading your way after the eels hit and the deeper you are and the further away. You are too slow to get too far away.

Later in the war when radar is prevalent and improved sonar is on the horizon and improved weapons(like hedgehogs <shudder>) start appearing, surface attacks become extremely difficult, if not impossible. Daylight submerged attacks become the lesser of the evils. Then the fire and dive to evade thing becomes even more important.

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