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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Aug 2009
Location: Sin City
Posts: 1,364
Downloads: 55
Uploads: 0
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So in a couple videos now, i notice a dramatic change to engine sounds. Ive seen it in stoainms videos, and i was wondering which mod caused the sounds to change?
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![]() A popular Government without popular information nor the means of acquiring it, is but a Prologue to a Farce or a Tragedy or perhaps both. Knowledge will forever govern ignorance, and a people who mean to be their own Governors must arm themselves with the power knowledge gives - James Madison |
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#2 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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I would say ask stoainm. I sure he,s more then happy to give you an awnser to that..
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#3 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Stormfly's new beta version of DBSM has louder sound engine noises....
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#4 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I use Capthelms Audio mod and there is also a very nice engine sound.
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#5 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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i will use stormy's update wit a louder option sound engine... this mod is so cool... and i hink is not needed to put any extra sound to overitte this mod (of cource this is just my opinion - take as a personal taste)
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#6 |
The Old Man
![]() Join Date: Aug 2009
Location: Sin City
Posts: 1,364
Downloads: 55
Uploads: 0
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i installed that too but i notice no difference at all. Its getting annoying to install mods now. alot dont work, like stoainm's color mod. ive been using the same method since SH4 too. FX mod by TDW doesnt work. Capthelms mod doesnt work. Stoainm's doesnt work. Damage assessment mod doesnt work. But others do for some reason. German language works, Critical hit torpedoes work, IRAI and new UI Interface work, but for some reason those couplee of mods dont >:/
__________________
![]() A popular Government without popular information nor the means of acquiring it, is but a Prologue to a Farce or a Tragedy or perhaps both. Knowledge will forever govern ignorance, and a people who mean to be their own Governors must arm themselves with the power knowledge gives - James Madison |
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#7 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#8 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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Some mods you need to open the folder and check that they are in a format that works with JGME. e.g. that the folder contains a data folder and not a mods folder.
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#9 |
The Old Man
![]() Join Date: Aug 2009
Location: Sin City
Posts: 1,364
Downloads: 55
Uploads: 0
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Ive resorted to the old fashioned method of manually backing up the files then replacing them...sucks a little bit but it just wont install through JSGME
Only a couple mods though.
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![]() A popular Government without popular information nor the means of acquiring it, is but a Prologue to a Farce or a Tragedy or perhaps both. Knowledge will forever govern ignorance, and a people who mean to be their own Governors must arm themselves with the power knowledge gives - James Madison Last edited by CaptainMattJ.; 04-16-11 at 11:18 PM. |
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