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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
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Since starting to use GWX my binos on the deck have no internal markings on them...you know the ones that tell you what heading you are looking at?
Is there a fix for this? JOhn |
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#2 |
Lucky Sailor
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The UZO (U key) has bearing markings in them.
It was not historically accurate to have those markings in Bino's. They were used for ship spotting and looking at details. Just mouse wheel up and down to zoom in and out to get a reference to bearing. You can then use the (-) key to center the Bino's on the bow, or (=) to change the boats heading to the bino's bearing. But if you insist on it, there is a fix somewhere. It was recently discussed in another thread, but somebody should link the fix for ya. |
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#3 |
Eternal Patrol
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Open Data/Menu/menu_1024_768.ini. Scroll down to [G27 I5].
Change Mat 0=data/menu/gui/bearing2.tga to Mat 0=data/menu/gui/bearing.tga.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Commodore
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Location: Ireland
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Thank you so much for the data change, I understand the history bit but it makes life a bit easier playing the game to use the markings
Cheers guys, and as usual...THANKS for the help John |
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#5 | |
Ocean Warrior
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I think this is realistic as anyone on the bridge would know about where he was looking, but most certainly, not the exact bearing.
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Irish1958 ![]() |
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#6 |
Commodore
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Thanks, I would love to check it out.
Cheers John |
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#7 |
Ocean Warrior
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Irish1958 ![]() |
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#8 |
Commodore
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Thanks for that
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#9 | |
Lucky Sailor
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#10 |
Konteradmiral
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#11 | |
Rear Admiral
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#12 | |
Eternal Patrol
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Funny thing is, I long ago used a mod that put the bearing lines back in, and used his explanation to take them out again. ![]()
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#13 | |
Konteradmiral
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#14 |
Commodore
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