SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-07-11, 01:03 AM   #1
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default So, what would you do?

So I've been playing "dead is dead" for a while now. Each time I die I start over in 1939. This is the longest I have survived - it is now December 1942.

I was patrolling south of the Rockall Banks, when, at night, I detected radar signals. As luck would have it, it was a task force - probably a sub-hunting group - 4 Clemson class destroyers and a central Bogue class carrier. I wanted that carrier.

I moved in to intercept, they were coming nearly right for me, so it was easy.

I launched 3 eels at the carrier from about 700 meters. All three hit, and down she went. Now, however, I had 4 Clemson destroyers very annoyed with me.

I dove down to 160 meters. Dodged and dodged, tossed some decoys, nothing worked. They were taking turns at me. So I pushed down to 200 meters. Still no luck evading.

So finally, I had enough. I secured from silent running, and ordered my crew to load all the torpedo tubes. Then I shot at flank speed to periscope depth. I winged the first one, nailed him right on his nose, but he was not sinking. The rest were confused - they were crowding each other and a couple of them had slowed to nearly a stop. I was backing up, trying to edge closer to the one I had wounded and was dead in the water, when suddenly, I don't know what happened, either one of the destroyers near me suddenly saw me and gunned me or depth charged me but WHAM! Attack periscope destroyed, after batteries destroyed, and both diesel engines destroyed. And I'm flooding. And now I can only make 2-3 knots. I set my repair crew to work and blow ballast, struggling to get back up to periscope depth. Thankfully, no one depth charges me during all of this.

Flooding is secured, and the water is pumped out, and we crawl back to periscope depth. Somewhere during this time there is an explosion, and one of the destroyers sinks - it may have depth charged itself. Anyway I crawl to periscope depth, and put up the damaged observation scope. Bang! I nail one of the last two destroyers with a magnetic, using perfect lead in front of him as he swung around.

The last Clemson charged me, but none of his charges struck home, though they did push me a bit higher in the water, drawing some machine gun fire. He past over my stern, and turned to port. As he did, I also turned to port and full reverse. He cut across my bow at about 350 meters and I slid another magnetic right under his belly, setting her on fire from stem to stern.

It was almost exactly midnight, two hours after I sank the Bogue.

I order us to surface, which we did, but of course with both diesels out, we could go nowhere.

Ironically, a life boat from one of the destroyers paddled right up along side us. We were the victors, but we were in nearly the same sad shape as they were.

After our repair crews had a chance to work topside (both flak guns were destroyed, but they were able to repair the radio and radar detector), I radioed our status back to base. After about half an hour, they replied, saying "Continue the fight as fuel and armaments allow."

Now just recently I have turned exterior view back on - I had been playing at 100% up till that point. I just found that I really enjoyed watching the ships sink and burn and blow up and the game wasn't nearly as fun when you are limited to the views from the boat.

So I was able to "end mission" and "return to base", without abandoning my career.

Do you think I could justify this by saying that I broadcast my status, and perhaps another u-boat came along and rescued us?

Should I have to "buy" another u-boat at home, assuming we scuttled our old one at sea? Or would they have been able to tow us home, or help us repair our engines?

Steve
maillemaker is offline   Reply With Quote
Old 03-07-11, 01:50 AM   #2
Gereke
A-ganger
 
Join Date: Jan 2011
Posts: 76
Downloads: 61
Uploads: 0
Default

I'd write the career off.

Mostly because I know that realistically, that scenario wouldn't have ended well in the U-boats favor. Real life Destroyer crews wouldn't pull some of the same bone-head moves that the AI in SH3 does... Namely line themselves up to be systematically sunk by a U-boat.

Only time I'd consider the "scuttle/rescue" option is if my diesels had been knocked out, yet I still managed to EVADE the destroyers. Again, realistically speaking being rescued would depend on if there was another U-boat operating close enough to pick you up before more enemy showed up. You have to take into consideration that you'd not be the only one to have thrown out an SOS.
Gereke is offline   Reply With Quote
Old 03-07-11, 01:57 AM   #3
timmy41
Weps
 
Join Date: Mar 2010
Posts: 367
Downloads: 9
Uploads: 0
Default

Regardless of the silly destroyers...
I guess you could justify it if you spent say a week or so out there and managed to survive in that condition, pretending that after that amount of time a returning U-boot would have picked up the crew.
timmy41 is offline   Reply With Quote
Old 03-07-11, 08:51 AM   #4
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default

I suspect we could have survived - we had plenty of compressed air and we could dive to periscope depth and wait.

Steve
maillemaker is offline   Reply With Quote
Old 03-07-11, 09:45 AM   #5
Kapt Z
Grey Wolf
 
Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
Posts: 909
Downloads: 157
Uploads: 0
Default

Quote:
Originally Posted by Gereke View Post
I'd write the career off.

Mostly because I know that realistically, that scenario wouldn't have ended well in the U-boats favor. Real life Destroyer crews wouldn't pull some of the same bone-head moves that the AI in SH3 does... Namely line themselves up to be systematically sunk by a U-boat.

Only time I'd consider the "scuttle/rescue" option is if my diesels had been knocked out, yet I still managed to EVADE the destroyers. Again, realistically speaking being rescued would depend on if there was another U-boat operating close enough to pick you up before more enemy showed up. You have to take into consideration that you'd not be the only one to have thrown out an SOS.
I agree. It's late '42 near the Rockall Banks. Within range of radar equipped aircraft. Assume that at least one of the destroyers got off a distress call. I think you'll have 'hostile' company arriving shortly.

I'd write the crew off as POWs.
__________________
...I fought in many guises, many names, but always me.
Patton
Kapt Z is offline   Reply With Quote
Old 03-07-11, 09:53 AM   #6
Herr-Berbunch
Kaiser Bill's batman
 
Herr-Berbunch's Avatar
 
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
Default

To last until the end of '42 you've done very well. I'd now start a fresh career from that point with an inexperienced crew.

Good luck!
__________________
Herr-Berbunch is offline   Reply With Quote
Old 03-07-11, 11:01 AM   #7
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
Default

Well, you have just sunk an aircraft carrier and four destroyers in enemy controlled waters - this is enough for Royal Navy to unleash all available assets in an epic pursuit that will make Hunt for the Bismarck look like a picnic. In real life even answering to your distress call would put any U-Boat in grave danger, for within short time entire area would crawl with aircraft and warships. Even if both you and the helping boat somehow escaped detection, how would you transfer crew from one boat to another in the middle of big naval operation of the enemy?

You might have had a slim chance before you surfaced in front of the British lifeboat - after that, they know you're still there and they won't let go.
kapuhy is offline   Reply With Quote
Old 03-07-11, 11:41 AM   #8
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default

I can certainly take care of the British lifeboat...
maillemaker is offline   Reply With Quote
Old 03-07-11, 12:18 PM   #9
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
Default

Quote:
Originally Posted by maillemaker View Post
I can certainly take care of the British lifeboat...
In your situation - I'd rather invite some British on board, distribute some food and blankets and generally be nice, since your best bet at survival is being picked up by one of incoming RN vessels.

Don't forget to toss Enigma machine and code books overboard before you do it, though.
kapuhy is offline   Reply With Quote
Old 03-07-11, 11:53 AM   #10
Snestorm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Considering that you already over employed a gamey destroyer elimination trick to erradicate yourself from the first mess, you might just as well pay the piper for the second mess.

You can bet with a carrier and 4 destroyers down the allies will have a lot of air and surface assets in the area. Might as well close that career as a POW, and start another.

Aircraft did that to one of my old careers.
No way home meant it was over.
  Reply With Quote
Old 03-07-11, 03:30 PM   #11
desirableroasted
Grey Wolf
 
Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
Default

Quote:
Originally Posted by maillemaker View Post

So I was able to "end mission" and "return to base", without abandoning my career.

Do you think I could justify this by saying that I broadcast my status, and perhaps another u-boat came along and rescued us?
My first thought (and why I didn't respond) is that I think teleporting home -- especially from that far away -- is just as "wrong" as playing with unlimited fuel or torpedoes. Yeah, returning from Gib with 1 torpedo is a long, boring slog, but it has to be done.

But Tessa's response brings up some possibilities that would probably lead me to roll dice: a) what are the chances of fixing one engine? b) what are the chances of making it to a friendly port? c) etc. You sound pretty banged up, so I might roll and say 1 or 2 says I fix the engine, and on a 2nd roll, 1-2 says I can make it to a friendly port. That would give you an 11% chance of keeping the career.

Otherwise, it's Canadian POW camps for you, but you'll eat better in 1944 than anyone at home, so that's some consolation.
__________________
"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun."
desirableroasted is offline   Reply With Quote
Old 03-07-11, 04:20 PM   #12
Mittelwaechter
The Old Man
 
Join Date: Apr 2007
Posts: 1,304
Downloads: 35
Uploads: 0
Default

Well, it depends on the weather I guess...

Your diesels a r e destroyed! You'll need help from BdU/nearest U-Boot. It will take a few days to arrive.

If you'll manage to survive for another 10 days you may be rescued. Surface and dive without engines 10 times and stay surfaced for 3 hours each turn to simulate the RAF and Navy efforts to find you.

If you survive - teleport back home and buy a new boat.
__________________


10 happy wolves rear 90 blinded, ensnared sheep. 90 happy sheep banish the wolves.

Arrest the 1% - https://www.youtube.com/watch?v=dQ6hg1oNeGE
Mittelwaechter is offline   Reply With Quote
Old 03-07-11, 04:29 PM   #13
ediko
Electrician's Mate
 
Join Date: Aug 2010
Location: Latvia
Posts: 137
Downloads: 17
Uploads: 0
Default

I had that happen too, except after my eels hit Bogue the destroyers just went on in their formation without it

If I was you, I would just continue to play. It looks like you have already decided for yourself, just continue and be more cautious next time.
ediko is offline   Reply With Quote
Old 03-07-11, 04:46 PM   #14
U777
Medic
 
Join Date: Aug 2010
Location: Chicago
Posts: 159
Downloads: 11
Uploads: 0
Default

If the diesels are beyond repair without outside help and BdU cannot send help in time then I would broadcast in plain language for rescue, and then scuttle the boat after destroying the enigma and burning the code books. Getting the crew back to land alive is all that would matter to me as a commander.
U777 is offline   Reply With Quote
Old 03-07-11, 06:36 PM   #15
sharkbit
The Old Man
 
Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
Uploads: 0
Default

I like the dice roll thing. The simplest would be to maybe assign a percentage of what you think the chance of rescue from friendly forces is and what the chances of being captured is and roll a couple of dice based on those percentages. Maybe have boxcars mean nobody came and you all starved to death.

Or do the wait for 10 days thing, rolling dice each day. On a 4(or something else) or less you are captured-game over. If baddies really do show, then I guess you don't need dice.

Interesting dilemma though-good luck!

__________________
“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.”
sharkbit is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:18 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.