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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Oct 2009
Posts: 23
Downloads: 68
Uploads: 0
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Hi
I was just wondering if there were any mods which can convert any of the game's torpedoes into mines which can be used to mine harbours. Like in the early parts of the war against British ports. P.S It would be nice if it was compatible with GWX3 ![]() |
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#2 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
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In GWX there ARE mines in harbors, and off the coast of England and in the channel after a certain (early) point.
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#3 | |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
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SH3 Mines by CB.. Last edited by SquareSteelBar; 02-14-11 at 12:04 PM. |
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#4 |
Chief of the Boat
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The majority of ports have minefields already sown in but they are static....unless of course you mean you want the ability to deposit them yourself using your boat.
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#5 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
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![]() Quote:
The biggest problem with laying minefields was being able to gauge/monitor their effectiveness or results. The two most effective mining missions resulted in 20,000 tons of shipping sunk on one, and the other a harbor closure of 2 1/2 months. In terms of renown/progress (irl) towards a RK a mining mission didn't give them anything save a good mark on their record where in cases a promotion was on the borderline or they were 8000 tons from a RK they would have been given the benefit of the doubt from the mining mission. |
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#6 |
Watch
![]() Join Date: Oct 2009
Posts: 23
Downloads: 68
Uploads: 0
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Hi
Thanks for the information, I was just wondering if anyone has a download link to the U-Boat Armament (UbA) Mod? Many Thanks |
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