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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Jan 2010
Posts: 190
Downloads: 35
Uploads: 5
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By request.
Changelog- added guns on crack, for damage, drastically changed speed and range, shoot like a laser weapon. aim a bit higher than you think you need to. changed rpm to approx 240 rpm. might think of changing the green to red on the gun path for easier viewing(I gots old eyes) ...erm ammo storage also raised a bit... http://www.subsim.com/radioroom/downloads.php?do=file&id=1646 Thanks to NGT for showing my dumb %%% I forgot to include the .sim jgsme ready or extract to /Silent Hunter 5 Last edited by lorka42; 03-22-10 at 04:55 PM. Reason: Uploaded to Subsim.com |
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#2 |
Helmsman
![]() Join Date: Apr 2009
Location: Cruising by you with "EXTREME SPEED"
Posts: 101
Downloads: 139
Uploads: 0
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![]() ![]() IMA CHARGIN MA LAZOOOORZ! |
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#3 |
Stowaway
Posts: n/a
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No offense, but it seems to me a really unnecessary and foolish mod
and a total waste of precious time Cheers |
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#4 | |
Planesman
![]() Join Date: Jan 2010
Posts: 190
Downloads: 35
Uploads: 5
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![]() Quote:
Cheers Last edited by lorka42; 03-18-10 at 09:52 AM. |
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#5 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Cool mod, glad to see something to make the game fun for a change, realisms good, but sometimes its nice to have abit of fun...
__________________
Task Force industries "Taking control of the world, one mind at a time" |
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#6 |
Stowaway
Posts: n/a
Downloads:
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Hey Lorka 32, puppet
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#7 |
Watch
![]() Join Date: Mar 2010
Posts: 16
Downloads: 2
Uploads: 0
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sorry I can't see it .....
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#8 |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
Uploads: 0
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This is an awesome mod, in very small doses. I had to turn it off after I stood off a carrier group and sunk the lot!!
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#9 |
Stowaway
Posts: n/a
Downloads:
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Hi all how do i istall it or where should i put the files?
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#10 |
Planesman
![]() Join Date: Jan 2010
Posts: 190
Downloads: 35
Uploads: 5
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extract into /silent hunter 5/MODS folder if using jsgme or extract /data to /silent hunter 5/data and overwrite, if you dont have /data folder backed up, you will be unalbe to remove this mod, I would reocmmend using jsgme.
there are tutorials here on how to use it, look in stickys. |
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