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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Swabbie
![]() Join Date: Nov 2010
Posts: 9
Downloads: 5
Uploads: 0
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Hey everyone, if you want to skip my intro/biography/novel, scroll-down until you see the bold, underlined statement and read from there:
Been visiting Subsim for a while, because there are a lot of fantastic reference materials and guides for Dangerous Waters (TMA!!! Grrr!), which is one of two subsims that I currently play. I'll bet you can guess what the other one is, and why I've posted in this particular forum. ![]() Anyway, Dangerous Waters is great gameplay and not-so-great graphics. I'd been looking at the Silent Hunter series but my old computer was . . . old, and since I've purchased a new(er) one, I wanted to give Silent Hunter IV-Gold edition a try. And I'm loving it. I almost bought Silent Hunter V instead, but I wasn't sure my PC could handle it. I'd rather have slightly poorer graphics that don't lag, versus an awesomely detailed slideshow. I did a "can you run it?" check at systemrequirementslab.com, and it showed that I met the requirements for SHV, but I don't have a lot of faith in this factory graphics card. After several evenings of playing SHIV, I finally discovered last night how to use the torpedo computer in manual aiming, and started consistently scoring 3/4, sometimes 4/4, hits on the Mogami (?) h. cruiser in the torpedo school 'training' mission. (the game's tutorials are lousy, though, and what kind of sadistic naval school sends its greenest cadets up against a real enemy vessel that fires back? ![]() On to my question: I was doing the Convoy Attack "training" mission, and I'm trying to figure out if there is any way to 'mark' targets in the radar scope. Sonar is easy, all you do is send a ping and there's a button to send the range to the torpedo computer. Bearing is easy to get as well, using passive sonar. But when it comes to radar in this game, I find myself constantly flipping between A and PPI radar stations and the navigation map to try to chart the location of the enemy vessels. It sure would be nice if there's a way to do this in one click of the mouse, like with sonar. I'm sure that Dang.Waters spoiled me, because in that game, you just mark the target twice using radar and get the range, bearing, speed, and heading of the enemy surface ships (even though it alerts them to your presence) uploaded to your navigation screen. Certainly, radar operators would have known how to do this in WWII. Am I overlooking something? A hotkey to mark radar contacts? Any button that I'm overlooking? All I ever hear is long-range, medium range, short range (I don't have those measurements on my ruler!), but at least the radar operator gives me a bearing. Last edited by capnandrew; 11-20-10 at 01:43 AM. |
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