![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Swabbie
![]() Join Date: Jan 2009
Posts: 7
Downloads: 14
Uploads: 0
|
![]()
Hi guys,
*This is a repost from the mission maker forum as someone suggested I bring it here: I was just messing around and making a test mission for a friend who wanted to try out SH4 for the first time. I made a simple convoy of 2 carriers with 6 escort destroyers around it. 2 in front, 2 at the sides and 2 at the flanks with the carriers in a line. The player is approximately 10km southwest of the convoy heading north while the convoy is heading west. My friend who has no previous SH or subsim experience proceeds to destroy the mission: -My friend does not know how to properly aim the torpedos, he simply sets it at 0 degrees of 180 degrees depending on if he wants to fire the bow or aft torpedoes. From then on, he just navigates the sub into a position that he feels is proper for engagement and fires the torpedoes based on feeling. -He keeps his periscope up at all times regardless -He does not even use silent running -His strategy basically involved running at flank speed past the destroyers at periscope depth, and firing a straight salvo of torpedoes at one of the carrier's from a close range. -In the end he was able to take out 1 carrier with a salvo of 6 torpedoes, a destroyer suicided against him by ramming the ship over the sub, and disabled the 2nd carrier by maneuvering under the carrier and surfacing directly beneath it, somehow taking out the props in the process. Finally he proceeds to use the deck gun to engage any remaining ships getting sunk in the process but not without putting a few rounds into the carrier and a few destroyers. -Although the destroyers were pinging him for a long duration, they were never able to get a long enough fix on him to take him out with depth charges or anything else. He was able to sail right past them without a problem and engage the carriers. Even after he surfaced he was able to survive quite a while with some luck due to being directly beside the carrier using it as a shield. I had the ships all set to elite crew rating. The ships were approximately 1 km apart from the carriers. Also I am running RFB2.0 with RSRDC at 100% realism except with the external camera enabled. I am not sure if I did something wrong or if the AI is really this terrible? I was very surprised at how well he was able to speed right by the destroyers and take out the ships while sustaining minimal damage until he allowed himself to be destroyed. Lev UPDATE: I have been running the mission myself trying out a similar tactic and I find this is about a 50-50 chance of success. On occasion the destroyers will successfully intercept but usually within a range where I could already fire off my torpedoes had I not been using the 0 bearing guess work fire. I am still able to slip by quite easily at flank speed-periscope depth with the destroyers tailing me pinging all the way and unleash my barrage of torpedoes. I still don't know what is causing this. 2nd UPDATE: I've updated my modset with the RSRDC CD sonar fix so currently my list is as follows: RFB 2.0 RFB 2.0 patch RSRDC for RFB RSRDC patch 3D TDC and Radar Range Unit Fixed Zero Bomb Load RSRDC Fixed CD Sonar RSRDC I've still been able to pull off similar stunts using the tactics described above. Is there an AI upgrade mod needed or something? |
![]() |
![]() |
![]() |
#2 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
![]()
Load TMO2.0 with or without the TMO beta. Do not load easier AI. TMO is compatible with RSRDC.
TMO dds are quite intelligent. |
![]() |
![]() |
![]() |
#3 |
Helmsman
![]() Join Date: Apr 2010
Location: underwater
Posts: 107
Downloads: 333
Uploads: 0
|
![]()
I use all the mods you use. Historically the Japs were not as good as the allies at ASW. This mod models that but if I did that however I would have been sunk. If you use good stealth tactics it should still be easier than SH3 for instance. Did you do a clean install? I also disabled the environments portion of the mod and many things work better now, before I was undetectable at night on the surface.
|
![]() |
![]() |
![]() |
#4 |
Watch
![]() Join Date: Sep 2010
Location: Colorado Springs, CO
Posts: 22
Downloads: 75
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#5 | |
Sonar Guy
![]() Join Date: Apr 2007
Posts: 381
Downloads: 281
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#6 |
Watch
![]() Join Date: Sep 2010
Location: Colorado Springs, CO
Posts: 22
Downloads: 75
Uploads: 0
|
![]()
Ah, there 'tis. I must have used the wrong search terms. Many thanks!
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|