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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Nov 2010
Posts: 7
Downloads: 1
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I am god at easy mod on SHIII. I found SHIV , blew the dust off, and started to play it.
I must admit i am having a hard time against escorts. They always know where i am. I even go into silent mode, change course and try to escape, but they get me everytime. My wife is getting upset at my cursewords, but i loved part 3 a lot and i dont want to fold to fast on IV |
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#2 |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
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Go deeper, silent, slower, under the thermal layer and keep them at a bearing around 0 or 180° (minimize your "aspect" towards the DDs).
If they still get you, you can comfort yourself that you did your job well, it's the "job" that sucks! ![]() DD behavior is version and mod dependant. .
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#3 |
Swabbie
![]() Join Date: Nov 2010
Posts: 7
Downloads: 1
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how can i tell the thermal layer?
I did some reading and what works half the time is wait for some depth charges, then nail silent running, decoy, and like shard to starboard or port while diving. 0_o Do you launch torps by doing the *lock* function , or do you just do it by hand? |
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#4 |
Seaman
![]() Join Date: May 2010
Location: Running Silent, Running Deep
Posts: 41
Downloads: 190
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You'll hear one of your crewmembers say, "Passing thermal layer."
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#5 | |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
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![]() Quote:
If you're approaching the convoy/TF from the front, try coming in at a 45 to 90° angle and turning in toward the convoy after the first DD passes if necessary. As far as the "thermal layer" is concerned, your crew will tell you when you've passed it. You launch torpedoes using either, the red fire button or, the "Enter" key. If a DD is making a DC run over the top of you, go to flank speed and change your direction, hopefully the opposite direction. SHIV is not the kind of sub sim that can be mastered overnight. It has a steep learning curve and takes some time to become proficient. I've been playing a couple of years and I'm still learning. Good luck with those DDs. ![]() ![]()
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#6 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
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there is a link in the Skippers Bag of Tricks sticky that discusses enemy radar. Also, dds in TMO have a genius IQ re AI, and they can find you at long range. Consider the Constant Bearing Attack for firing at long range. That can keep you out of range and it is accurate. It is also discussed in the Skippers Bag of Tricks thread.
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#7 |
Rear Admiral
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I've often wondered if having your crew at SS, if repairs being done caused any noise in game. Even if you go off BS's, they're showing repair status for those on duty, pumps drain water, ect....I haven't seen any difference. I think silent running justs places a few more value points in your favor, but would be nice to know for sure. Regardless, even if you cut BS and remove your damage crew if you have hull damaged that gets fixed it will show pumping out water, that pump would be death in real life.
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#8 |
Swabbie
![]() Join Date: Nov 2010
Posts: 7
Downloads: 1
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thank you for your help. Like i said, i am eager to learn. And even more eager to find a forum where i can actually talk to people
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#9 | |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
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![]() Quote:
![]() This was all done, of course, with Silent Running rigged and I was still being located. I rarely get detected anymore. The only problem I have is that since I never get detected, I have trouble on the few occasions that I do, since my evasive skills aren't as sharp.
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#10 |
XO
![]() Join Date: Oct 2010
Location: Chicago, Ill.
Posts: 409
Downloads: 15
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Aye, when you go silent you want to have DC disabled, and notice the auto-torp loading also stops , this is because loading torps makes noise. Also try going silent before you pass beneath the layer, and turn as soon as your under it to confuse tracking ships, and keep your speed low- the faster you're going the more noise you're making.
A neat trick I discovered it to go flank when you're in the DD's baffles (about 15 deg either side of his 180) which speeds you up, then go to 1/3 as you emerge from his baffles. A few times doing that will move you hundreds of yards away from where he thinks your at, and could buy you an escape.
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May fortune favor the foolish ![]() |
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#11 |
Electrician's Mate
![]() Join Date: Dec 2007
Location: Brazil, Brasilia (Capital city)
Posts: 140
Downloads: 19
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MaddogK is right.
Also, when DD's start to throw depht charges over you, it's time to hit flank. After the explosions, go back to 1/3. Also, take the chance to change course after you run, because the residual speed will help you do that. Changing course at 1/3 take a loooong time. When you know they are onto you or not is a different story. It has to do with sound. With time you will know when they attacking your position or not. A good way to find out is using the Event Camera. It helps a lot.
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I won't say nothing until SHVI comes out... good thing subskippers are known for their patience... "On the ship sinking business since 1996" |
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