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#1 |
Swabbie
![]() Join Date: Oct 2010
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Hi all.
I read this tutorial http://www.paulwasserman.net/SHIII/#...ols%20Required but i found a difficult problem:ploting the distance between enemy ship and U-boat ACCURATELY is EXTREMERY difficult. if there were accident error for 30m,then,enemy ship's HDG will not be correct and Speed also too.It causes a incorrect aiming HDG then the torpedo won't hit!Please give me a advice to plot well. Thanks. |
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#2 |
Stowaway
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Welcome aboard
![]() Manual targetting is tough, first focus on intercepting until you can do that without any assistance from a guide, then go to manual targeting. Theres a few tricks to plotting to intercept most people use. First of all, plotting accurately is very hard to do unless your patient and willing to take your time. For me to get accurate points (Like my supposed targets heading and speed right) I ALWAYS zoom in as far as I can. The farther you zoom in, the less your error will be and the better off your plot will be. Second it also helps to understand what your doing when intercepting a target. A good guide for that would be in the Newbie thread then go to the first post and click on the link to "The Hunt: An illustrated tutorial" that teaches you how to intercept a target line up a good shot, and create a firing solution all manually(Dont worry about the last part yet especially if your new, manual targetting is something that takes a bit to get, Im still stuck on auto ![]() Sorry that was so long. Hope it helps ![]() USN SR Casey Smith PS: Get GWX 3.0, and SH3 Commander too if you havent already, it completely changes the game and makes it ALOT better ![]() |
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#3 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
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For one thing, you should zoom in your map as much as possible, and still have the two ships on screen. That will ensure your ruler tool gets started and ends on the center of each unit icon.
The periscope view has marks for measuring range based on the mast height as indicated in the ship manual. I don't use that method myself. I believe the stock game, for sure mods, have a command for the sonar guy to give his estimate of range, or send range to TDC. Among the three results you get, pick your best guess or an average. This is not an exactly perfect game, but even real life calculations would be subject to error.
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#4 |
Swabbie
![]() Join Date: Oct 2010
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Thank you for great advices!
I'll read the "The Hunt: An illustrated tutorial" Suddenly i have a funny idea to measure the distance [put the REAL RULER on my display and measure the distance] is it possible?i think it may much easier to do accurate ploting |
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#5 |
Stowaway
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Im not exactly following what you say by REAL RULER?? if you mean a real life ruler.. dont. There is a "Ruler" tool in your navigation map. the way I set up my shots (Always at a 90* angle to their course and Im always there before the target) I find my 90 degree angle, then I take a ruler and start from the point of there his course intersects the angle and bring it out to about 1km usually (Ive made shots from 2km and 3km before too, like wise, ive made them from .5-.9 km too) just remember as a rule of thumb for short shots, usually try to stay .5 km out because the Torp has to arm first, I think its .3km distance before it arms? or .4? but thats beside the point
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#6 | |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
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![]() Quote:
The in-game tools are perfectly adequate to do accurate plotting; they just take some practice.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#7 | |
Silent Hunter
![]() Join Date: Dec 2004
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Really, then 30 meters isn't going to be an issue. Patience is a virtue, and pays back in tonnage. ![]()
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#8 |
Swabbie
![]() Join Date: Oct 2010
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I make only 2 plot and interval is 1min
(i usually use Nomograph writen in Wazoo's Tutorial) it will naturally cause a accident errors... I'll try these advices! Thank you very much! |
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#9 | |
Silent Hunter
![]() Join Date: Dec 2004
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Also remember that 1 degree at the default maximum visual range (8km) is 140 meters wide, double if you use the 16km environment. If the sight direction is roughly perpendicular to the target course, then this 140m is the position uncertainty (accident errors as you call it, I think) that matters in speed measurement. Or if the view direction is roughly along the target course (like when you trail from behind, or are directly ahead), then this position uncertainty will show itself in uncertain target course. So one set of plots with 3m15s is even questionable when you rely on the watch-officer reports alone. Unless you take the plots from the icon locations on the map you simply have to average it over time to get something decently accurate.
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