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Old 09-09-10, 08:26 PM   #1
raymond6751
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This question is about both stock and modded versions. Is there any point in closing the hatches between compartments when going into action?

I'm wondering if the devs wrote in anything about flooding if the hatches are open. Any modders added or changed existing damage model?

That raises a second question, about action stations. What's the difference if you go into battle without the crew at alert?
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Old 09-09-10, 08:42 PM   #2
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Originally Posted by raymond6751 View Post
This question is about both stock and modded versions. Is there any point in closing the hatches between compartments when going into action?

I'm wondering if the devs wrote in anything about flooding if the hatches are open. Any modders added or changed existing damage model?

That raises a second question, about action stations. What's the difference if you go into battle without the crew at alert?
Well, from a modders standpoint, no I have not seen anything that would suggest that going into action with the hatches closed makes any difference. But, in game I have noticed that closing all the hatches seems to let you go deeper without taking damage to the hull. As I said, I have seen nothing file wise that backs this up, but it seems to work like this in game.

And, I am pretty sure that UHS changes the .zon for the sub(changes in damage model).
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Old 09-10-10, 04:30 AM   #3
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Would there be a way of scripting an order that would close all w/t doors on a crash dive?
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Old 09-11-10, 12:14 AM   #4
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Differnt U Boot Kaptains has differnt philosophies about closing the hatches, keeping them open does severly limit the watertight integrity in some cases but it also limits Damage control parties speed of response, communication if systems are out, etc. a good question for thought.
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Old 09-11-10, 06:09 AM   #5
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Differnt U Boot Kaptains has differnt philosophies about closing the hatches, keeping them open does severly limit the watertight integrity in some cases but it also limits Damage control parties speed of response, communication if systems are out, etc. a good question for thought.
The question is about 'in game' effects. In game, the issue would be about flooding, if anything. It would be nice if the devs wrote some code that made it matter, but we don't know.
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Old 09-11-10, 04:25 PM   #6
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Closing the hatches makes no diference to flooding in game. The flooding does not spill into other compartments if the hatches are open.
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