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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jan 2007
Posts: 39
Downloads: 206
Uploads: 0
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Hello,
I am a member of a Spanish internet community. Our hobby is any WWII multiplayer game and the Silent Hunter III is our main game. We perform SH3 multiplayer tournaments and the SH3+GWX3 is the basic configuration this time. Each game is about 90 minutes long. In that period of time, sighting, approach and attack must be made. Our targets should also be sunk in that interval of time. Normally we are ready for attacking 45 or 60 minutes after the game started. We love the GWX mod, but the realistic sinking times are very long in multiplayer games. Longer multiplayer games are not possible because several players must be at time with free time. It is very difficult to meet several people when the real life exists and restricts the gaming time. ![]() We (my friends and I) must find a compromise between realism and playability. I have been searching for information here, but I have not been able to find it. What files should be modified to reduce (like the stock game) the sinking time of the ships? Is there a mod (GWX3.0 mod) that can help me? Alternatively, I can uncheck “Realistic ship sinking time” option, but I am afraid that the game becomes a too arcade game, doesn’t it? Thanks in advance. Pioleen www.simulacionbelica.es |
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#2 |
Chief of the Boat
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The sinking times are dependant on the damage zon files and I agree they do seem to take an age in sinking when realistic sinking times is enabled in MP.
Unfortunately without going into the ship models and undertaking a great deal of work it looks like you are restricted to either or. I have played MP many times and put the realistic sinking times down to the fact that not every ship that was torpedoed actually sank. |
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#3 |
Seaman
![]() Join Date: Jan 2007
Posts: 39
Downloads: 206
Uploads: 0
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Thank you, jimbuna. I see that it requires a lot of work. The question is now, Could I replace the zon files with the stock’s ones? Or will the game have an unpredictable behavior?
In any case, taking advantage of your multiplayer experience, disabling “Realistic ship sinking time” option, not every ship that was torpedoed is actually sank, but is the number of sunken ships bigger (and faster) or not? Maybe it is enough for us. |
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#4 | |
Chief of the Boat
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![]() Quote:
Disabling the realistic ship sinking time will quicken the sinking times but only to a small extent/degree. If I were you and your colleagues I would probably leave well alone and let fate decide. |
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#5 |
Seaman
![]() Join Date: Jan 2007
Posts: 39
Downloads: 206
Uploads: 0
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#6 |
Chief of the Boat
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SINK EM ALL!!
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#7 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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