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#1 |
Grey Wolf
![]() Join Date: Apr 2004
Posts: 786
Downloads: 254
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I have been depth charged for over an hour now by 4 DD's, and its really annoying.. Some times I can dive to 150m and sometimes I cannot even make it to 110m (I keep reloading, I don't play dead is dead)
its really annoying why this happens.. I understand my hull could of been damaged, but nothing is broke as of now.. And eventually if I pass a certain point (130m or so) I start to hear the stupid electrical noise and then BAM, instant death screen, with Destroyed by pressure.. Its really annoying.. I am also trying everything.. Cruising at 50rpms or even less, making my depth random, and no matter what, eventually within an hour (about 30 minutes game time, as you can tell why I am so annoyed) I DIE!! I feel like surfacing and just taking my chances with my deck gun (LOL) I am also turning (no more than 5 degrees rudder) every which way, and dropping decoys (are they even useful? If so whats the trick with them?) Can someone give me some advice please? Thanks guys! edit* BTW its 1942 and GWX3, in a VIIB and I just sunk a nice fat bogue class carrier and I don't want to reload before this.. ![]() |
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#2 |
Engineer
![]() Join Date: Jul 2010
Location: Derby, UK
Posts: 200
Downloads: 86
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Do you know what your Hull Integrity % on crew/damage management screen is or is it hidden??
Even if you don't know for sure, I strongly suspect your pressure hull is damaged and it only gets repaired in port. Even if you are not showing any damaged components any more. If that is true and you can't get past 130m , the chances of evading 4 DDs are slim (or closer to none). If you still want to keep your carrier score then I'd recommend giving up on trying to go deep and try to evade the destroyers at 110m (or whatever your deepest safe depth is) like you said, 50rpm, turns and flank speed during the depth charge runs. Sorry to say I don't fancy your chances. Good Luck. |
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#3 |
Stowaway
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This goes against the grain of many here, but it's my method.
Set turns at 90 RPM. That is, a hair under 2 knots. (This was the actual Silent Speed for Type IXs. Don't know about Type VIIs.) Refrain from turning as much as possible. It interferes with evacuation of the vicinity. In the case of your hull, I would consider 100m. (If 130m is at/about your limit, your hull is already an eggshell at 100m.) At 50 RPM (Dead Slow) you will travel 3 miles (about 6000m) in 3 hours. (Not good). At 90 RPM (Silent Speed) you will travel 6 miles (about 12000m) in three hours. (Better). At 50 RPM they always know where to find you. Right where they left you. |
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#4 |
The Old Man
![]() Join Date: Apr 2007
Posts: 1,304
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The decoys/bolds are good for iritating a DD. Releasing one bold increases your chance to stay undetected for the duration of the bubblescreen by 50%. But it attracts a second DD to investigate the area. If you release a second bold a third DD will show up and search for you and so on.
One lonely DD is distracted with one or two bolds and you'll have time to move away. DDs of an convoy escort screen will call for help if you release a bold. May be useful after some time dealing with only one watchdog. The second DD will need some time to reach your position and you'll have better chances to get rid of No.1. Still close to the convoy maybe not the best option.
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#5 |
Chief of the Boat
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It'll be pretty hard to shake off 4 dogs that have your scent....just like it must have been in RL.
One method would be to save the game then reinstall the save, the DD's will more than likely lose their waypoints but you'll also run the risk of experiencing the 'dive of death' phenomena. |
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#6 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
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