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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
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Here's a small neutral merchant ship of 1400 GRT; it is a fully functional unit that incurs damage, has destructible parts, and so on. All parts were built from scratch except for the anchors and human figures. I'm still learning how to create my own ship hulls - constructive criticism is welcome.
There is a test mission included and it shows up in Museum. More variants will be released, including armed versions for the Allied nations. Install using JSGME. http://www.gamefront.com/files/20275...RCHANT-v1.1.7z ![]() ![]() ![]() Last edited by iambecomelife; 04-28-11 at 09:30 PM. |
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#2 |
Soundman
![]() Join Date: Nov 2007
Location: cape Town
Posts: 142
Downloads: 182
Uploads: 0
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Very nice job sir! With a variety of ships coming into the game i will certainly fire up the game again.Tx
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#3 |
Seaman
![]() Join Date: Aug 2008
Location: 54.346028,13.755192
Posts: 36
Downloads: 91
Uploads: 0
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#4 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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It looks much more better in game than in pics. I see that you managed to add sailors too, which is great.
![]() Really nice job, so if you dont mind I will take it over, skin it and place it in the upcoming campaign mod. |
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#5 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Looks great! I can´t wait to find to sink this ship!
![]() Really great work, thank you very much!
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U-552 Tiger IDF |
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#6 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Thanks for the ship! It's nice to see some crew up there! I had some issues testing this, it didn't seem to go down even after two torpedo hits and heavy deck gunning. It started to wobble from side to side, but I couldn't sink it. And the game crashed two times. Any other results? I guess it's kind of Beta-version state and I hope it will be fixed.
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#7 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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The texture of this ship is still embedded in the dat file? Because any changes on the tga file has no result in game. What im doing wrong?
And yea, my game freeze/crash too on torpedo impact |
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#8 | |
Silent Hunter
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![]() Quote:
Also, what are your system specs? The ship texture is very large compared to a SH3 ships, and I have found that large textures sometimes cause low-spec computers to crash while playing SH3. Still, I will check to see what the source of the problem is. And if it's not too much trouble, can you let me know if you still get crashes on "clean" SH5 installations? Thank you. |
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#9 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Ow I know why the crash. Because is an allied ship and sinking an allied ship will crash the game. Not sure which mod cause this, but Stoian even caught this on video. So its no problem with your ship, false alarm
And pls anwer to question regarding the texture. Is that still embedded and if so, can you make a external dds or whatever file please. |
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#10 | |
Silent Hunter
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#11 |
Helmsman
![]() Join Date: Mar 2010
Location: España
Posts: 105
Downloads: 472
Uploads: 0
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I have not had any problems with 3 torpedoes to sink, there was no CTD ... only thing is that the fire of the ship, had parts of fire to several meters above the ship
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#12 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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And there is also a problem with the ship .sil file. I cannot open it and in the SOAN and recon manual.. looks weird. ![]() |
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#13 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Found where is the embeded image and now I placed a dds files for better quality. Looks much more better but now it need a Normal Map for this texture. I already done one, but how can I add it to the ship? Embedded or not.
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#14 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Does the ship have working damage textures and holes? I mean that if you shoot it with a deck gun or a torpedo, will there be holes in the structure? I didn't see it happen when I tested it briefly. That seems to be difficult to accomplish.
If this ship would have that effect, I would consider it 100 % working ![]() |
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#15 | |
Silent Hunter
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![]() Quote:
@Zedi, I am not very familiar with Normal Maps so try asking privateer or TDW about it. |
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