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Old 07-12-10, 02:40 PM   #1
Snestorm
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Default Silent Running dilemna

After drawing a conclusion that setting Silent Running in itself has no effect, other than halting torpedo reloading, and repair operations, I tested it.

Two month patrol. 29.MAR.40 to 21.MAJ.40. Included hotspot AM53.

I never set Silent Running.
I did however, set Silent Speed (90 RPM).
I noticed no difference in my detectability, from patrols when Silent Running was set.

I've also tryed this before, both in The English Channel, and around Gibralter.
My conclussions were the same.

Does anybody know of anything in the files that contradict my findings?
I'm finding this topic to be extremely interesting.
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Old 07-12-10, 06:11 PM   #2
Gerald
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My experience is this,

Quote:
Originally Posted by Snestorm View Post
After drawing a conclusion that setting Silent Running in itself has no effect, other than halting torpedo reloading, and repair operations, I tested it.

Two month patrol. 29.MAR.40 to 21.MAJ.40. Included hotspot AM53.

I never set Silent Running.
I did however, set Silent Speed (90 RPM).
I noticed no difference in my detectability, from patrols when Silent Running was set.

I've also tryed this before, both in The English Channel, and around Gibralter.
My conclussions were the same.

Does anybody know of anything in the files that contradict my findings?
I'm finding this topic to be extremely interesting.
I set knots manual,to 1-2 and wait, not necessary to zigzag,after that I slowly go deep,very deep,if the condition from hull is clear,I also use decoys,sometimes 2 at the time, with 20 second interval,if some nasty DD is hunting me,so there are a performance to take place,even if you find dead end in just that moment,there are always an option to get rid of evil units.
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Last edited by Gerald; 07-12-10 at 06:53 PM.
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Old 07-12-10, 06:41 PM   #3
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Ja. So long as one sets the speed to 2 knots or below, and there is no torpedo reloading taking place, setting Silent Running seems to be unneccesary.
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Old 07-12-10, 06:49 PM   #4
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Eeels..

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Ja. So long as one sets the speed to 2 knots or below, and there is no torpedo reloading taking place, setting Silent Running seems to be unneccesary.
take huge time,to reload 16 min,if you are in great danger I suggest go down to 230 meters it will works smooth..
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Old 07-12-10, 08:53 PM   #5
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RPMs of the engines and torpedo loading seems the only factors
checked by the Game Engine.
I've done damage repairs and not been detected at 2 RPM, no Torps being loaded, No Silent Running.
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Old 07-12-10, 09:56 PM   #6
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After switching to Silent Running, set your speed manually to 1 kt., that's the ticket. One way to confirm your RPM is to click into your engineer's POV to read the tach -- if it's 50 RPM, you're good. (Better still, get under the thermal layer if there is one.)

Gute Jagd!
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Old 07-12-10, 10:40 PM   #7
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Quote:
Originally Posted by privateer View Post
RPMs of the engines and torpedo loading seems the only factors
checked by the Game Engine.
I've done damage repairs and not been detected at 2 RPM, no Torps being loaded, No Silent Running.
Thank you for the confirmation.
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Old 07-12-10, 10:54 PM   #8
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Quote:
Originally Posted by Schöneboom View Post
After switching to Silent Running, set your speed manually to 1 kt., that's the ticket. One way to confirm your RPM is to click into your engineer's POV to read the tach -- if it's 50 RPM, you're good. (Better still, get under the thermal layer if there is one.)

Gute Jagd!
What we were discussing was running silent, without setting "Silent Running" on the UI.

And yes, the engineer's tach is the only way to go.
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Old 07-13-10, 11:33 AM   #9
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You could test your theory another way:

Enable the noise meter and approach a convoy at slow speed, as soon as the meter startschanging colour toward orange then red in colour, switch to silent running, your meter should go back to green coloured.

Whilst the noise meter is not an accurate science to informing you if the escorts have detected you or not, it is accurate in letting you know if you are emitting more noise when not in silent running mode.
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Old 07-13-10, 04:01 PM   #10
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Quote:
Originally Posted by jimbuna View Post
You could test your theory another way:

Enable the noise meter and approach a convoy at slow speed, as soon as the meter startschanging colour toward orange then red in colour, switch to silent running, your meter should go back to green coloured.

Whilst the noise meter is not an accurate science to informing you if the escorts have detected you or not, it is accurate in letting you know if you are emitting more noise when not in silent running mode.
Exellent idé, but I just can't allow myself to have that thing.

I shall continue onward, never setting Silent Running, and perhaps suffer the consiquences.
I'm confident.
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Old 07-30-10, 02:45 AM   #11
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First, thank you all for a lot of info. Great place.

Somewhere in this thred i read "One way to confirm your RPM is to click into your engineer's POV to read the tach -- if it's 50 RPM, you're good." I cant find the RPM reading, is it a mod, or am i just going old and blind
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Old 07-30-10, 03:01 AM   #12
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Porbably going old and blind....Probably...


It should be on the bottom left corner. One of the 5 guys should be the enginer.

if not its probably only in GWX or something.
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Old 07-30-10, 03:10 AM   #13
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I can see the engineer - not THAT old But i can not find the reading of the RPM. I use GWX 3.0.
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Old 07-30-10, 03:49 AM   #14
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Quote:
Originally Posted by epos View Post
But i can not find the reading of the RPM.
It's one of the gauges in your boat.
You can see it in the interior view, just above the shallow depth gauge.



Please excuse the ghost crew. They're quite harmless really
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Old 07-30-10, 03:56 AM   #15
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Thank you! been playing SHIII (on and off) since it came, never used the interior view
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