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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
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Just had bout with a sub chaser and gun boat. Before sinking the sub chaser, it got me with a few depth charges and damaged two of my 4 desil engines. After finally getting out of visual range of the gun boat, all damages were repaired, except the 2 desil engines, which I'm assuming that a full red bar means that they are not repairable at sea, but I still have 2 good engines, but no matter what speed setting I try, they won't start.
I can't believe I don't have any other options. The original game you could at least take a chance on either getting towed back or captured. Is there something I'm missing??
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MJ! ASUS Sabertooth 990FX R2.0 AMD FX8350 8 Core 4.0 Ghz CPU GeForce GTX 560 Ti PCIx Video Card 8 GB Corsair Vengence RAM Rosewill 850W Power Supply |
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#2 |
Eternal Patrol
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That's because you don't have two good engines. The game was based on SH3, and even though you should have four they're grouped in pairs, so in-game you really only have two.
In SH3 you could teleport home in that situation. Stinks, doesn't it?
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Frogman
![]() Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
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So there was no built in option that wasn't enabled for the release of the game, like an SOS call, that could be modded into the game??
Yes, it does stink!! ![]() Thanks all the same, now I know I can just delete that save point.
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MJ! ASUS Sabertooth 990FX R2.0 AMD FX8350 8 Core 4.0 Ghz CPU GeForce GTX 560 Ti PCIx Video Card 8 GB Corsair Vengence RAM Rosewill 850W Power Supply |
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#4 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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While I'm not sure why they wouldn't do it, the 2 additional engines and electric motors that a fleet boat has are not included in the zones.cfg. I've been looking into a work around for this and have found one, but it's not practical for anything but modern boats.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#5 |
Navy Seal
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Not only were there four engines, but there was a fifth auxiliary engine which could also generate power for the batteries and electric motors. That also is not modeled in SH4.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#6 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Major Johnson, you can edit your save file to remove the damage from the engines and carry on with the patrol. Do a search on engine destroyed and save file and you should find it. It's cheating, but necessary because the game cheats worse.
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#7 |
Frogman
![]() Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
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Thanks for that tip Nisgeis. Unfortunately, I had a corrupted save that also for whatever reason, affected that save as well. I wound up starting the patrol over. I don't like do overs, but this time it worked out in my benefit.
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MJ! ASUS Sabertooth 990FX R2.0 AMD FX8350 8 Core 4.0 Ghz CPU GeForce GTX 560 Ti PCIx Video Card 8 GB Corsair Vengence RAM Rosewill 850W Power Supply |
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#8 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#9 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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How does the damage zone work? Is it just a box/sphere that's set up to funnel damage to a piece of equipment, or has it got limits on HP damage and stuff like that? Sorry for being thick, but I've never looked at it.
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#10 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Both actually. Spheres are used as collision objects to give the hull it's shape for say a destroyer ramming your boat. Boxes are the compartments and equipments location in the boat. So when a DC goes off next to the engine room it damages that compartment and its equipment not the bow torpedo room or the whole boat. Now the dmg boxes are part of an "open" triangle. Another part is in the boat's upc file that lists all the equipment and crew and links that equipment to a specific box in the dmg model. The third part is the Equipment.upc file that has the HP, AP, and other dmg related info for each piece of equipment onboard. That's what I've figured out so far, the Zones.cfg is mixed into this somewhere as well, not sure where though.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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