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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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If you haven't already tried Nigeis' Radar and TDC mod it is amazing.
http://www.subsim.com/radioroom/showthread.php?t=170944 I am currently running it with TMO 1.5 and it works great. I have prepared a short tutorial on using the radar to establish a contact's initial position, course and track here... http://www.subsim.com/radioroom/showthread.php?t=172535 Soon I will be adding how to get an initial firing solution using radar and the 3-D clickable TDC (as soon as I stop having fun sinking things without map contacts on). The beauty is that this moves SH4 from being just an attack simulator to a much more accurate radar simulator, plot simulator and TDC simulator. In the words of the old commercial..."Try it... you'll like it! JCC Last edited by John Channing; 07-18-10 at 08:40 PM. |
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#2 |
Fleet Admiral
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Wow, this will take some time to get through my brain, but it appears to be well worth the effort. This is good stuffage.
__________________
abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#3 |
Rear Admiral
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No doubt one of the best mods ever made. You can now play with contacts off and have decent tools to track with. I played a few patrols with it and loved it, just hope we'll get a version that works with TMO and keep all the eye candy if one hasn't been made yet.
I'll use it my next career regardless. |
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#4 |
Eternal Patrol
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I've never thought of SH3 or SH4 as just attack simulators. I had that with SH1 (and it had pretty good radar as well). I've always used them as Campaign and Career simulators.
But you're right - this is wicked cool!
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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I tried the mod with TMO2.0 but it messed with the camera controls so much that I threw it out again for now.
Would be great if that worked better. |
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#6 | |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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![]() Quote:
![]() Just delete the cameras DAT from - 3D TDC and Range Unit/Data/Library before you enable the mod. And there you go, you now have TMO's camera. As far as I can tell (Nisgeis please correct me if I'm wrong), the cameras dat is just to enable you to rotate the camera so you can view the whole radar console and the bearing indicator above you. (Don't think the camera is set up quite right for this in stock). However, you can already do this in TMO 2.0. so it's not needed. I've just got the Radar mod working in TMO, so I'm off to the training thread to figure out how it works. EDIT: I just got it working in WDAD too Last edited by sergei; 07-19-10 at 02:50 PM. |
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