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Old 07-18-10, 04:14 PM   #1
John Channing
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Default For the Ultimate SH4 Reality experience...

If you haven't already tried Nigeis' Radar and TDC mod it is amazing.

http://www.subsim.com/radioroom/showthread.php?t=170944

I am currently running it with TMO 1.5 and it works great. I have prepared a short tutorial on using the radar to establish a contact's initial position, course and track here...

http://www.subsim.com/radioroom/showthread.php?t=172535

Soon I will be adding how to get an initial firing solution using radar and the 3-D clickable TDC (as soon as I stop having fun sinking things without map contacts on).

The beauty is that this moves SH4 from being just an attack simulator to a much more accurate radar simulator, plot simulator and TDC simulator.

In the words of the old commercial..."Try it... you'll like it!

JCC

Last edited by John Channing; 07-18-10 at 08:40 PM.
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Old 07-18-10, 04:48 PM   #2
Platapus
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Wow, this will take some time to get through my brain, but it appears to be well worth the effort. This is good stuffage.
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Old 07-18-10, 08:26 PM   #3
Armistead
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No doubt one of the best mods ever made. You can now play with contacts off and have decent tools to track with. I played a few patrols with it and loved it, just hope we'll get a version that works with TMO and keep all the eye candy if one hasn't been made yet.

I'll use it my next career regardless.
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Old 07-18-10, 10:27 PM   #4
Sailor Steve
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I've never thought of SH3 or SH4 as just attack simulators. I had that with SH1 (and it had pretty good radar as well). I've always used them as Campaign and Career simulators.

But you're right - this is wicked cool!
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Old 07-19-10, 05:41 AM   #5
ichso
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I tried the mod with TMO2.0 but it messed with the camera controls so much that I threw it out again for now.
Would be great if that worked better.
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Old 07-19-10, 09:43 AM   #6
sergei
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Quote:
Originally Posted by ichso View Post
I tried the mod with TMO2.0 but it messed with the camera controls so much that I threw it out again for now.
Would be great if that worked better.
Easily fixable
Just delete the cameras DAT from - 3D TDC and Range Unit/Data/Library
before you enable the mod.
And there you go, you now have TMO's camera.

As far as I can tell (Nisgeis please correct me if I'm wrong), the cameras dat is just to enable you to rotate the camera so you can view the whole radar console and the bearing indicator above you. (Don't think the camera is set up quite right for this in stock).
However, you can already do this in TMO 2.0. so it's not needed.

I've just got the Radar mod working in TMO, so I'm off to the training thread to figure out how it works.

EDIT: I just got it working in WDAD too

Last edited by sergei; 07-19-10 at 02:50 PM.
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