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#1 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
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Ahoy mates!
Here, in this forum we all know that this SHIII "game" grows and develops like a living organism (some might say virus ![]() Now, I am staring at this fabulous Ace's SuperTurms 4 WIP mod (http://www.subsim.com/radioroom/showthread.php?t=168825) and I think that it deserves a better, more historically accurate crew outfit. I am aware that we have some great crew uniform mods BUT I mean something real immersive; the standard U-boot packchen (grey/black leather 3/4 length U-boat Battle coat and trousers) and the neckerchief. ![]() ![]() Any moder interested ![]() I wonder if we can make use of the stock bad weather outfit, repaint the color and instead of cloak we use the typical helmet plus the neckerchief. ![]() What's your opinion? Cheers!
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#2 |
Eternal Patrol
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I'm not much good at modding, but I know that once different clothes are created they can be added to the proper files, so some can be wearing one and some can be wearing the other. The clothes you show would look good out on deck.
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#3 |
Chief of the Boat
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The elements of clothing are held in data\crew\body and are tga files.
You would need a good example/representation to work from and some painstaking work using Photoshop or a similar programme. |
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#4 |
Stowaway
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Back when the SchnellBoat mod was in early Development
I worked at adding the Life Vests to the player models. I still believe it's do able. May need to look at this again if SH5 patch is a bomb. |
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#5 |
Pacific Aces Dev Team
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Basically the only thing you can do is change the graphic to represent the long grey coat, but it will not look 100% OK (IABL has done something similar here: http://www.subsim.com/radioroom/show...&postcount=201)
Other than that, you can also give the bridge crew the long rain coat but without the cap and retexture it. Racerboy did a try at my request, but the problem is that in order for this to work you must give the "normal" crew the animation with raingear, and since they have no other animation than for standing in the bridge, they look awful in the control room. So, if we want crew with real 3D longer coats, we need to do a full animation for that, which is a HUGE amount of work.
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One day I will return to sea ... |
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#6 |
Stowaway
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The base Models and animations are pretty simple.
It's how they are rotated/adjusted in the actual animations files for crew that I have not locked down yet. ![]() But I am getting closer. |
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#7 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
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Good morning all! It seems we have the whole Oberkommando der Kriegsmarine here so... I salute you.
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#8 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
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From the feedback I m hearing bad news mate... SHIII+GWX+Mods still rules the Atlantic
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#9 |
Eternal Patrol
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No, but it comes close. To truly rule you need to add SH3 Commander to the list.
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“Never do anything you can't take back.” —Rocky Russo |
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#10 | |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#11 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
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Come on guys! Think about it; new faces, new hands, historically accurate bodies on these fabulous new lightmaped turms by Aces (http://www.subsim.com/radioroom/showthread.php?t=170203) and FLakmonkey (http://www.subsim.com/radioroom/showthread.php?t=170230)! No one interested?
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... Last edited by nemo7; 05-29-10 at 09:04 AM. |
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#12 |
Stowaway
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I have done major attempts at busting the final answers to Crew animations.
I have had some successes. Not enuff to post about though. There's a weird twist to the animations stuff I have not figured out yet. ![]() And then I get side tracked and forget everything. ![]() I honestly believe we are mere weeks away from the answer. (I was going to post 'The Final Solution' then realized that sounded BAD!) ![]() |
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#13 | |
Weps
![]() Join Date: Dec 2009
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![]() Ps. 'The final solution' project sounds great to me. ![]()
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#14 |
Stowaway
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Well 'The Final Solution' was Hitler's Death Camp thing.
That's why I changed the post to 'from the answer.' instead of 'from The Final Solution.' It just did not read right. |
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#15 | |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
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![]() I look forward to hearing from you. ![]()
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