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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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The next thing to mod ?
I think i will mod the hatch closing sounds , they annoy the hell out of me . |
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#2 |
Stowaway
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Yes, that's a possibility- I think they sound a bit lightweight and tinny?
But then I've never been aboard a sub in my life, so I don't know what these hatches would sound like for "real". On sounds, I feel that the ambient sounds when on the bridge could maybe do with a tweak; I think that maybe there should be more wind noise than there is, especially for the Atlantic? maybe more of a constant whistle and gusting of the wind together with the sea crashing against the bow of the boat. The existing ambient doesn't seem to capture the prevalence and ferocity of the Atlantic winds? But maybe I'm wrong, what do you guys think? I've tinkered about with sounds myself, but I've no idea how to add or overlay custom sounds to the game. There are some excellent sound packs already released I know, I use Capthelms sound mod now and it's great. |
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#3 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
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Sober, while you're doing that could you take a look at livening up the 'Battlestations' order? At the moment ordering battlestations throught the First -Officer brings up a Bell and actually saying 'Battlestations' with the Speech recog brings up an icon of a stck-figure of a man. There is no sound for either
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#4 |
Ace of the deep .
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Hint , if you get this sound mod for SH4 http://www.subsim.com/radioroom/down...o=file&id=1396
you can just rename the files and throw some in your SH5 sound folder |
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#5 | |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#6 |
Eternal Patrol
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I don't have the game yet so I can't comment on the in-game sounds, but the ones from SH3 are pretty good. One-half-inch-thick steel weighs forty pounds per square foot, so if we assum the hatches are only half that thick even the smallest ones will weigh around two hundred pounds (assuming I figured that right, which I probably didn't). Even if it's only twenty pounds the hatch should close with a good solid metallic thunk.
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#7 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
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plus when going down into the sub it would probable sound even deeper (bass) because of the smaller space. that might already be in the game though.. i 4get. too many mods plus the patch means a long time to upgrade sh5.. poop
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#8 | |
Stowaway
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![]() There are some tremendous mods for SH5 now, as I'm sure you are aware, and the sheer work put in by their creators is admirable and inspiring. I visit the mods workshop daily if I can to see what's on offer! Regards. |
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#9 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
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Yeah, the hatches do sound like we're on a sub made out of tin sheet metal. As far as hatches go, what would be really good, would be to add locking animations. I doubt this is possible, but it would add another layer of depth to the game, I think.
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#10 |
Stowaway
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Could we have some ships skins? I'd love to have more smaller ships in the game (1000 ton steamers, every ship in every convoy being 7000 tons is really making for some unrealistic killboards), but i'd settle for ships having big flags and letters on the side.
I also miss radio messages and intercepts from ships and other subs, news from home, ect. The whole captains log could really use a rework. As far as graphics and sound go we are fine. oh wait. COULD THE ENGINE NOISE NOT BE SO DAMN LOUD!? I play this game at night and need to have the sound turned all the way off so i dont hear *Clunk RATTLE RATTLE SLAM CLUNK RATTLE*. I know diesel engines are loud as hell but i think outside the sub you should hear wind and sea spray, not engine noise as if you were right next to the engines. There we go, more wind noise and sea sounds outside the sub. Get it done. |
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#11 |
Ace of the deep .
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All the ship hatches i have closed have had a rubber seal on them LOL . Not much sound if any .
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#12 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
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![]() Engine Rpm changes with power changes, opposed to VOLUME!!!!
This bug sucks big time. It is a bug from SH4 1.0 I can't believe this bug made it into Sh5 and did not get corrected by the patch. Oh, and the hatches for vertical tubes had mondo springs that I would think would result in the hatch being relatively quiet. |
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#13 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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#14 |
Ace of the deep .
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A better idea would be to go into the SH5 sound/speech files and pick one out . Download an ogg to wav converter then replace the file you want .
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#15 |
Ace of the deep .
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