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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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Subject says it all.
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#2 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
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It's just a "weight" for the random roll.
You add frequencies for all skins correct for desired time period, then make a roll out of the total and the chances for each of them are proportional with their correspondent frequency. For example a skin with frequency 3 will have 3 times more chance to come up compared to one with frequency 1. If we have Skin A freq: 2 Skin B freq: 3 Skin C freq: 1 Total = 2 + 3 + 1 = 6 -> results in: Skin A chance out of 100: (2 / 6) * 100 Skin B chance out of 100: (3 / 6) * 100 Skin C chance out of 100: (1 / 6) * 100 Sorry it's kind of hard for me to explain in english. But I don't think it works if thats what you're asking ![]() Dan
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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I've always had it set to 1, was wondering how it might be used if there were, for example, many alternate merchant skins available.
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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So if it worked, would it actually be possible to use a value <1?
Ie: add all the paint jobs to 100%, and set frequency such that they add to 100? Ie: Pre-war skin freq: 0.04 Gray skin 1 freq: 0.16 Gray skin 2 freq: 0.20 Gray skin 3 freq: 0.20 Gray skin 4 freq: 0.20 Dazzle skin 1 freq: 0.03 Dazzle skin 2 freq: 0.03 Dazzle skin 3 freq: 0.03 Dazzle skin 4 freq: 0.03 Dazzle skin 5 freq: 0.02 Dazzle skin 6 freq: 0.02 Dazzle skin 7 freq: 0.02 Dazzle skin 8 freq: 0.02 ? |
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#5 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
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I guess so, or you can multiply them with 100 anyway.
The thing is you don't have to add them to 100 but of course it helps if you want to keep things perfectly in perspective.
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With strength I burn... |
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Moot if it doesn't work though
![]() PS—how're you doing? |
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