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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Mar 2010
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First it was the co2 now when i load the game the minute i press the w key to move around the game crashes. I have never seen a game with this many bugs. what the hell is going on with ubi they need to get their act together and make a decent game and give the developers time to iron the game out b4 release.
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#2 | |
Admiral
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![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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#3 |
XO
![]() Join Date: Apr 2005
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On Co2 , how long should it take to go from 0 to 10 ?
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#4 | |
Frogman
![]() Join Date: Dec 2009
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They knew in advance when the game needed to be out the door by, if they couldn't fully implement all of their desired features in a stable product (and they evidently couldn't) they should have exercised some self control and cut superfluous crap in favour of getting a polished product out of the door. They didn't. The developers are at fault, not the publishers.
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#5 |
Silent Hunter
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It's generally pretty quick, especially if you haven't raised the "Make the men breathe less" ability of the Bosun. That said, you can go up till 99% without any adverse effects.
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#6 | |
Admiral
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#7 |
Seaman
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#8 |
Silent Hunter
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#9 |
Frogman
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It's not "bold", it's how pulishing works, dip****. The publisher forwards x amount of money to seed the development, and a contract is drawn up stating that further funds will be made available when certain development milestones are reached, culminating with the release date.
The developers would have been well aware of the development milestones and agreed upon release date before active development started. The fact that SH5 is a buggy mess rests entirely on their shoulders.
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Oh worse than Hitler! You wouldn't find Hitler playing jungle music at three o'clock in the morning! |
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#10 |
Admiral
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You may be right about that in general - but Kapitanleutnant post it like its a fact. My point is merely that if you post it like a fact in the particular care, you need to back it up.
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#11 | |
Born to Run Silent
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#12 |
Swabbie
![]() Join Date: Mar 2010
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I'm in construction and in some way's things work exactly as you describe. Often times the suits get all ornary about their "schedules", as if that is more important than actually building a building properly. There's a choice to be made, cut corners slap together a job to stick to a deadline or come to terms with reality... things usually take longer than some pencil pushing teet allowed for when drawing up a schedule.
Who knows what happened. Maybe Romania slacked off and didn't focus on this project because they were busy with personal lives or coding other games, or perhaps they worked really hard, full of passion burning out 3/4 of the way through the project. Either way, both parties were in this together, they both are equally responsible. Who knows, maybe we'll see five patches in the life time of this product giving us what the creators envisioned in the beginning. dberladyn |
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#13 | |
The Old Man
![]() Join Date: Sep 2004
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You couldn't hit the nail much harder on the head.
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#14 |
Sea Lord
![]() Join Date: Mar 2010
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I also start to believe this is the dev team fault. I don't play any other Ubi game, but I know a LOT of people who play AC2 and they have no complaints. Actually, all have said that AC2 si just a great game. The difference between AC and SH is .. the dev team. Not to mention that every SH release is the same story, filled with bugs, patched up later & fixed by moders. Maybe it's time for a change...
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#15 |
Watch
![]() Join Date: May 2008
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You can't compare AC2 with SH5, because anyone would realize Ubi would have invested a lot more heavily into AC2.
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