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Old 04-03-10, 06:08 AM   #1
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
Default [REL] GWX Mediterranean Campaign with zigzagging units

Hi,

I have added zigzag patterns to the GWX Med Campaign with the help of the zigzag.pl script. For more details about the script see here:

http://www.subsim.com/radioroom/showthread.php?t=165794

The zigzag pattern should make the game more realistic and challenging. You can download the campaign together with the script package here:

http://www.subsim.com/radioroom/down...o=file&id=1681

Feedback would be great for improving the mod! Especially feedback about:

- whether the zigzag patterns are too predictable?

- whether the distance between course changes is too large/small?

- convoy behavior with zigzagging?

Cheers, LGN1

Readme:

The folder 'GWX_MedCampaign ZigZag' contains the GWX Mediterranean Campaign (extracted by Hitman from the standard Campaign files, see http://www.subsim.com/radioroom/showthread.php?t=160862) with zigzagging units.

I have used the zigzag.pl script to add the zigzag pattern.

The mod is JSGME-ready. Enable the mod while in Base! Use only in the Mediterranean in combination with GWX.

Thanks to Bigboywooly and Hitman for giving me the permission to use the files.

Credits: Bigboywooly/GWX for creating the campaign!
Hitman for removing the traffic outside of the Med.


IMPORTANT:

GWX campaign files remain the property of GWX and permission will be needed to use in any mod.
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Old 04-04-10, 04:53 AM   #2
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
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Default

Great idea, great tools. Congratulations.

Wouldn't it be a good idea to work together with bigboywooly in order to re-write the whole GWX-campaign?

...more zig-zagging using your tools....
...and some (pseudo-)wolfpacks using Sergbutos wolfpack mod

??

Greetings,
h.sie
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Old 04-04-10, 02:31 PM   #3
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
Default

Hi h.sie,

thanks for the nice words. The 'problem' with the zigzag patterns is that if you would add them to the regular GWX campaign files, the files would be too large. That's why you have to limit the zigzagging to some area and, if the area is too large, remove some units (can be easily done with the other script).

I am aware that many players don't like using external programs (especially such scripts without a graphical interface), but I think it's really worth it. And in my opinion it's quite easy to use.

Cheers, LGN1
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