SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-08-10, 06:41 PM   #1
AgentToreno
Watch
 
Join Date: Apr 2010
Posts: 26
Downloads: 20
Uploads: 0
Default Friend/Foe dates?

Hi all, I'm posting for the first time here. I need a little help, and I couldn't gather much info about my question from the SH3 Noob Guide thread.

Right now I'm playing vanilla SH3 and I'm wondering where can I find a list of each nation and the date/side they entered the war on. I have researched actual WW2 facts and dates but cannot narrow it down to an actual DAY. Usually I just see a month or even something as vague as a year. Anybody who can point me to a good list of dates when nations in SH3 become legitimate targets?

I'm currently tailing a Dutch vessel in late November of 1939, grid AN82.. Constantly updating my solution, with my finger on the button.. but I don't want to commit until I know for sure they are hostile.
AgentToreno is offline   Reply With Quote
Old 04-08-10, 06:45 PM   #2
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,552
Downloads: 63
Uploads: 13


Default

Welcome aboard

If I were you I'd simply go straight over to using GWX3.0 where you will find the adversary dates using F1.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 04-08-10, 06:54 PM   #3
AgentToreno
Watch
 
Join Date: Apr 2010
Posts: 26
Downloads: 20
Uploads: 0
Default

You're fast!

That sounds pretty awesome, although from what I hear, it requires much more computing power. And honestly my game gets choppy just leaving port in vanilla. I'm working with a 2.1GHz, 1GB ram, and onboard 128mb geforce 6250. Other than harbor lag, it gets great frames at open sea, but I don't think it will handle GWX.
AgentToreno is offline   Reply With Quote
Old 04-08-10, 07:10 PM   #4
Exakt
Helmsman
 
Join Date: Dec 2009
Location: Ville de Quebec (not the HMCS)
Posts: 106
Downloads: 105
Uploads: 0
Default

Doesn't the Flaggen book shows the entire date (in GWX3)???
__________________

U-46 Leutnant z. S. Jakob Bock
U-47 ObLt z. S. Jaana Galland
ObLt z. S. Ernst Wagner (BdU)
Exakt is offline   Reply With Quote
Old 04-08-10, 08:24 PM   #5
timmy41
Weps
 
Join Date: Mar 2010
Posts: 367
Downloads: 9
Uploads: 0
Default

Quote:
Originally Posted by AgentToreno View Post
You're fast!

That sounds pretty awesome, although from what I hear, it requires much more computing power. And honestly my game gets choppy just leaving port in vanilla. I'm working with a 2.1GHz, 1GB ram, and onboard 128mb geforce 6250. Other than harbor lag, it gets great frames at open sea, but I don't think it will handle GWX.
GWX comes with an optional mod to lighten harbor traffic.
I play GWX on a laptop from 2005, a Dell Latitude D820 (basic business laptop). This laptop should not be able to run really any game at all, but the only time I lag is when im on time compression above 128, and loading ships and convoys. The only time that I actually had too much lag to play was when I had 4 modern tankers bellowing massive amounts of flames and 20 something other ships in the background searching for me with their searchlights, all I did was turn the scope out of that view and it was perfect.
Give GWX a try, its truly worth it.
timmy41 is offline   Reply With Quote
Old 04-09-10, 05:43 AM   #6
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,552
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by AgentToreno View Post
You're fast!

That sounds pretty awesome, although from what I hear, it requires much more computing power. And honestly my game gets choppy just leaving port in vanilla. I'm working with a 2.1GHz, 1GB ram, and onboard 128mb geforce 6250. Other than harbor lag, it gets great frames at open sea, but I don't think it will handle GWX.
GWX was designed to run on comparable specs to SH3 vanilla/stock.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 04-09-10, 05:50 AM   #7
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
Default

Quote:
Originally Posted by timmy41 View Post
The only time that I actually had too much lag to play was when I had 4 modern tankers bellowing massive amounts of flames and 20 something other ships in the background searching for me with their searchlights
I had similar experiences, lagging when large amounts of smoke were on screen.
Turning down the particle density in the options screen cured it for me.
May be worth a shot
sergei is offline   Reply With Quote
Old 04-09-10, 10:14 AM   #8
AgentToreno
Watch
 
Join Date: Apr 2010
Posts: 26
Downloads: 20
Uploads: 0
Default

Thanks for the info guys, I'm definitely more confident in trying the mod now. I downloaded the PDF manual for GWX and located the very useful dates page. Its exactly what I was looking for, and I also managed to fall in LOVE with all the other features mentioned in the manual. I'm gonna quit underestimating my computer and just give it a try. My friend/foe problem is solved now, but for those who are interested, I'll leave a recap of my first attempt at career mode. Started straight away with every difficulty box ticked except for stealth meter, until I learn how the AI behaves, then that'll be getting ticked in the future.

I've only had the game for a week, but I'm already flingin' eels with deadly accuracy (thanks to some awesome manual TDC guides and improved charting tools); first 2 patrols I didn't see a lick of action, then 17000+ tons logged so far on 3rd patrol, over half of that tonnage was scored just a few hours before the dive at dawn (I love those last minute scrambles before sunup). But on my way back to port, I got pinged and obliterated very fast just off the Southend area with nowhere to go (scope depth, with 5m under keel in a tight little bay). I'm debating on whether or not to restore my mid-patrol save, but I might as well start fresh with GWX. Naturally, those 17000 tons came AFTER the gamesave.. A whole gametime-week logged for patrol 3 with NO results, followed by a single productive night, then I'm dead by dawn with 12000km of fuel-range still in the tank. C'est la vie.
AgentToreno is offline   Reply With Quote
Old 04-09-10, 10:46 AM   #9
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
Default

Good stuff AgentToreno
sergei is offline   Reply With Quote
Old 04-09-10, 10:50 AM   #10
Immelman
Sparky
 
Join Date: Jun 2006
Posts: 150
Downloads: 5
Uploads: 0
Default

To answer you precise question. Take that finger off the trigger if its Nov '39 The Netherlands is still a neutral country until the summer of '40
__________________
Fotia kai tsekouri
Immelman is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:12 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.