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#1 |
Medic
![]() Join Date: Mar 2005
Location: New Zealand
Posts: 168
Downloads: 4
Uploads: 0
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Hey guys, finally got sh5 install and starting to give it a go.
I have a few (likely noobish) questions. What are some of the priority suggested placement of the crew ability points (or whatever they are called)? I remember reading there is one to avoid because it changes torp speed and can mess with targeting. Which one is that? Seems a few could apply. Out of the various Targeting methods, what one should I use? I realize this one may be very much 'up to you' kind of thing but I think seeing a few opinions on the matter may help me decide what is good for me. Mods, I am using MoraleMod, Electric Torp wake removal, Command Key 1.03, Mightfine crew mod 1.2.1. With the idea of keeping it simple to see how stable SH5 runs for me. So far, but with only a couple hours of playing I have had no troubles whatsoever. Any other mods that I am silly not to use? Plus any other 'wish i knew' kind of info anyone would like to throw out there would be appreciated ![]() Thanks ![]()
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#2 | |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
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I've been playing a couple of weeks or so - so I'll try to help based on what I've done.
Quote:
Good luck matey and have fun ![]() |
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#3 |
Medic
![]() Join Date: Mar 2005
Location: New Zealand
Posts: 168
Downloads: 4
Uploads: 0
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Have to head out, but before I go, cant seem to spot the auto Identify command (for targets) in terms of type of ship etc.
Also, can't seem to remember how to get back into realism panel top adjust it.
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\"Emancipate yourself from mental slavery, none but ourselves can free our minds.\" |
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#4 |
Engineer
![]() Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
Downloads: 17
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In the campaign, you can only adjust the realism settings when in port, walking around the pen, i.e. when you're not on the boat.
![]() For the auto-ID of targets, it's probably added by one of the mods that gives you extra keyboard shortcuts. Might be included with Command Keys 1.03 which you have. No key or button is available in stock SH5 at the moment, I believe. I don't use it anyway, so not sure! |
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#5 |
Mate
![]() Join Date: Jul 2005
Location: Charlotte, NC USA
Posts: 59
Downloads: 64
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Shift + I with Command Key mod. You have to have the target locked and scope pointed at it before it will work.
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#6 |
Medic
![]() Join Date: Mar 2005
Location: New Zealand
Posts: 168
Downloads: 4
Uploads: 0
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Thanks for the info
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\"Emancipate yourself from mental slavery, none but ourselves can free our minds.\" |
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#7 |
Medic
![]() Join Date: Mar 2005
Location: New Zealand
Posts: 168
Downloads: 4
Uploads: 0
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Hmm, can't seem to get it to work.
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\"Emancipate yourself from mental slavery, none but ourselves can free our minds.\" |
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#8 |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
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#9 | |
Medic
![]() Join Date: Mar 2005
Location: New Zealand
Posts: 168
Downloads: 4
Uploads: 0
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![]() Quote:
![]() Thats exactly what I needed to do. I wasn't turning on the TDC to get the ID thing happening. However, in my efforts of trying to figure otu what i was doing wrong I found a simplified manual type of targeting which I would suggest to anyone still using auto type targeting. http://www.subsim.com/radioroom/showthread.php?t=164000 It really is not much harder then auto targeting yet you get more of an idea how solutions are reached. In my opinion it is a great basic step to try before going with the No Contact 100% realism setting. Or, just sticking with it and having fun is all good too ![]()
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\"Emancipate yourself from mental slavery, none but ourselves can free our minds.\" |
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