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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: May 2005
Posts: 92
Downloads: 17
Uploads: 0
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Can one of our lucky owners of SH5, let us know If we can add our own music to the gramaphone, ala Sh3 and 4, Im sure if any of you are like me, we now have GB's of period music for use with SH3. I would love to know if I can use this with SH5, I love listening to the gramaphone to keep the morale up for the troops. Nothing like the Tipperary song round breakfast to get everone going
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#2 |
Eternal Patrol
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I don't own it, but it would be odd if the left something like that out. I mean, SH4 kept it plus added the radio. If anything, SH5 might add more, but almost certainly not less.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Gunner
![]() Join Date: May 2005
Posts: 92
Downloads: 17
Uploads: 0
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Thats what Im hoping for Sailor Steve, BUT until its confirmed Who knows. All I can do is keep my fingers crossed and the Das Boot soundtrack playing on Itunes
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#4 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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Although, as this doesn't actually affect gameplay, I have no doubt it's still in.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#5 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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The game files for the radio and gramophone are still there but I haven't found a way to bring them up in the game yet. I don't think you can with the built-in interface but I haven't looked too hard yet.
Will report back, I need my radio stations too:-)
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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#6 | |
Eternal Patrol
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Why should SH5 be any different. Of course I could be wrong. We'll find out tomorrow. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Music? What Music?
That was the first thing i turned off. |
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#8 |
Eternal Patrol
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I never use the background music either. But he was talking about the gramophone.
Is there one?
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“Never do anything you can't take back.” —Rocky Russo |
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#9 |
Watch
![]() Join Date: Feb 2010
Posts: 17
Downloads: 62
Uploads: 0
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Ive played the game for a bit now, and I cant find anything like a radio or gramophone... Maybe I missed it?
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#10 |
Ace of the deep .
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Your radio operator has to be on level 10 to use the gramaphone silly . Ask him to play it in the dialogue menu.
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#11 | |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
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I assume that since Honolulu is the only station by default the game probably has the ability to use a radio like in SHIV, but it was not implemented in the vanilla game and needs to be modded. |
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#12 |
Captain
![]() Join Date: Jun 2009
Location: Bergen, Norway
Posts: 262
Downloads: 40
Uploads: 0
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#13 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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Grammaphone and radio doesn't work. Radio station doesn't work either. I can't call in escorts or such as manual says is possible.
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Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
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#14 |
Swabbie
![]() Join Date: May 2007
Location: Enterprise, Alabama
Posts: 6
Downloads: 79
Uploads: 0
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I have over two gigs of WWII era music and radio broadcats (thanks to all the guys here...bless U), I can't imagine sailing without it
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"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." George Orwell |
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#15 | |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
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The gramophone is a huge factor when I play SH3, I can't imagine not having it. I swear, they rush these games out and... ![]() I guess you guys will have the gramophone working in the next patch. ![]() |
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