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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
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i have made a nice kreigsmarine facia for the clock, its a very dark face. the problem is the the chronograph moving parts are always blue. anyone any expereince with this ? need a solution. thx.
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#2 |
Frogman
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The blue dial/arm is caused in part by the alpha channel. Somewhere, there is probably a setting that tells that dial to be colored blue. Varying degrees of alpha 50% vs 30% for example, will lead to a different shades of blue.
So the dial/arm is both colored and transparent. The stopwatch clock texture is the texture file called clock.dds. I believe I saw a config file that has text that dictates where the dials are positioned, and perhaps how the clock works to some extent. When firing a torpedo, a red dial/arm will appear indicating time to impact. This dial/arm uses apparantly the same clock.dds texture, just colored with red instead of blue. |
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#3 |
Seaman
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understood!. if anybody happens to find the file. pls let me know if i dont find it first.
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#4 |
Frogman
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This one might be it, but I thought I saw another file yesterday, I am not sure:
D:\Games\Ubisoft\Silent Hunter 5\data\Menu\cfg\dials.cfg There are also PY (python?) files lying around. |
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#5 |
Frogman
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Found it:
D:\Games\Ubisoft\Silent Hunter 5\data\Menu\Pages\Page Clock.cfg Example: [G29 I5] Name=Chronometer Minute Type=1031;Stat bmp array ItemID=0x2902000F ParentID=0x29020000 Pos=116,-94,8,52 Zone= 840 614 8 52 0 1 0x2902000C 0.5 -0.09 0x2902000F -0.5 0 0 0 Color=0x80FE Materials=1 Display=5;Linear&rotation Mat 0=data/menu/skins/american/gui/clock.dds Crop 0=0.910156,0.410156,0.015625,0.203125 MatFlags=0x9 TexFmt=0x0 Drag=false BmpState=1 NeedFocus=false SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF |
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#6 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#7 |
Frogman
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I found the small dials/arms:
D:\Games\Ubisoft\Silent Hunter 5\data\Menu\Gui\Chrono.dds The dials/arms are like the blue stopwatch dial/arm, determined by the alpha. Seems like they are colored red. Here is also a small metal dot, found at the center of the stopwatch. |
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#8 | |||
Seaman
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![]() Quote:
Quote:
Quote:
stumped on this one ![]() |
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#9 |
Seasoned Skipper
![]() Join Date: Apr 2005
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Photoshop displays 4-channel images (RGB-A) in not a direct way. It shows Alpha information via a red tint (purely arbitrary choice). Check your channels tab and select/deselect channels to get a feel for what's going on.
#FFFFFF is white #000000 is black, pure red would be #FF0000. |
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#10 |
Seaman
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![]() ![]() ![]() ![]() it was this line "Color=C3BD9F" found in the page clock.ini , which makes a whole lot of sense next to those other numers that didnt fall into the photoshop format.. why it says its read from the american GUI though is a complete mystery. why this game is full of Sh4 content is a mystery too. Last edited by Ali Fish; 03-12-10 at 09:01 PM. |
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#11 |
Frogman
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Did you not c that clock up, or is that a part of the original texture. It eh sort of stands out abit.
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#12 |
Seaman
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not sure what u mean ...?
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#13 |
Frogman
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![]() ![]() I was listening to a youtube video of a lecture in physics, and the professor was solving some algebra, and then he in said something like. A is not B, B is not A, and B is not C. And then it struck me how funny it was. |
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#14 |
Seaman
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emm... ok. youve lost me. lol
"or is that a part of the original texture. It eh sort of stands out abit. ![]() what stands out a bit ? |
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#15 |
Frogman
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That swastika symbol, it just occurred to me, is it glued to the moving dial/arm?
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