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#1 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
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I think this clock mod is as good as I can get it with my very limited modding knowledge, and not being in a position to enhance the clock functionality by programming in extra buttons.
I hope someone of the developers will consider adding a button to the stopwatch, for toggling between displaying either a clock or a stopwatch. For keeping full functionality for both the stopwatch and the clock. The clock apparantly also show the expected time (red counter arm) to detonation as the torpedo close in to the target. Not sure how it looks like if it takes more than 60 seconds. If anyone perchance notice anything weird, I'd be happy to learn about it. ClockAndLimitedStopwatch v1.02.zip Brass ClockAndLimitedStopwatch v1.02.zip Gray ![]() ![]() I used a Nvidia photoshop plugin (32bit) to open .DDS files in photoshop, and I saved back to the .DDS file format via ATI's "TheCompressonator" software (64bit). The devs seem to have stacked the counter arms in the wrong order for the minute and hour counter arms. Changelog: 1.0 release 1.01 *deleted* 1.02 tweaked alpha channel, color slight adjustment --- Afaik it is wise to temporarily disable mods (Generic Mod Enabler by Jaesen Jones) prior to the downloading and installing of any update for the game in the future. --- Readme: Clock And Limited Stopwatch Mod v1.0 for Silent Hunter 5 (1.1.5) This mod replaces the stopwatch graphics with a single texture file called "clock.DDS". The focus is on the clock function, but the clock has a bluish seconds counter arm that can be activated by pressing the hidden button right above the 'close' button visible as an 'X'. The stopwatch is limited to its seconds counter with no minute counter. Clock functions: Hour counter arm Minute counter arm Stopwatch functions: Seconds counter arm (Hidden/invisible start/stop button right above the "close" button.) Additional: Movable clock, handle at clock edge. Clock activated via 'stopwatch' shortcut Decoman March 11. 2010 Last edited by Decoman; 03-13-10 at 08:50 AM. |
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#2 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Very nice work.
__________________
ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#3 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
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Version 1.02
I tweaked the alpha channel, and some really minor stuff. ![]() |
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#4 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
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I have added a version with a gray frame and a different set of numbers.
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#5 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
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Yeh i like it the grey one does it for me thanks.
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#6 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
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I did a slight correction to the 10 digit just now, making it abit fatter as it should be, sry about that.
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