![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
|
![]()
Has anyone considered looking into this?
|
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
|
![]()
Ewww.. i hated how in SHIV UBoat missions you had BOTH The lat/long and KGrid. It was so unsightly. Thankfully it was easy to remove them.
One or the other, but not both!! |
![]() |
![]() |
![]() |
#3 |
Eternal Patrol
![]() |
![]()
Really? I liked that feature!
To each his own. ![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#4 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
|
![]()
KM map grid... Please!
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
![]() |
![]() |
![]() |
#5 |
Black Magic
![]() |
![]() |
![]() |
![]() |
![]() |
#6 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I've not seen SH5 yet.
SH4 had part of the Hard Code for the Grid in place. I even figured out how to change it. But SH4 had too much Code removed to activate it without doing a MAJOR Hack Job. Which, as We all know, is the Mother of all NO NOs! ![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|