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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Apr 2008
Posts: 114
Downloads: 101
Uploads: 0
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I have completed three patrols and while I'm back at port, I would like to add a few more mods without starting a new campaign.
My question is, can I disable and enable all my mods while in port without problems? The reason I ask is that when I add some new mods, I want them to be in the correct order. For example, if I add more dynamic environment mods like sleet, I want it to be with all the other dynamic environment mods. Thanks, Keith.
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i7-3930k CPU 16GB RAM GeForce GTX 670 Samsung SSD 830 Series Windows 7 Ultimate 64-bit Last edited by keith_uk; 06-26-14 at 02:35 PM. |
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#2 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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Hiya,
Specific mods that need a new career 99% of the time say so in the readme (or whatever the mod forum post says for info on said mod/s) That said, i have found that the only time i need to start a new career is when some new addition/change is made to the Menu, this is not cast in concrete so to speak So while in bunker, eg as you say you want to add the sleet dynenv That's an easy one Save your mod profile somewhere handy (desktop for me, saves me hunting later on for stuff i mess around with) You can edit this with notepad, easy way is this .............. then disable all mods Open saved profile (mep) with notepad Open jsgme, all mods will be on the left (you've saved mep and disabled mods) Highlight on left side of jsgme and click Rename, you just copy that name of mod not rename, paste it where you want into notepad opened mep Re-order add/remove do want you want When you've created a new list as you say 'in order' just make sure you have your mouse cursor after the last text, and save mep (you can copy/paste mep beforehand to be safe, it will save as xxx.copy, this is still usuable) This i find fast and easy, and to the point i never get the spelling messed up as i've copied the mods name exact as it's installed Hope that helps ps : as long as you don't add or remove any Menu altered mods you should be fine n dandy pps : if you copy/paste your mods up i'll have an idea if you need to worry about a new career Hope i make sense lol ![]()
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Have Fun Bye Def |
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#3 |
Torpedoman
![]() Join Date: Apr 2008
Posts: 114
Downloads: 101
Uploads: 0
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Thanks very much for helping me with this
![]() I am leaving for Scotland today to visit a WWII aircraft wreck in the mountains there, but when I get back in a couple of days, I will follow your instructions to add a few more mods. Thanks, Keith.
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i7-3930k CPU 16GB RAM GeForce GTX 670 Samsung SSD 830 Series Windows 7 Ultimate 64-bit |
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#4 |
Torpedoman
![]() Join Date: Apr 2008
Posts: 114
Downloads: 101
Uploads: 0
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Here is my mod list:
Accurate German Flags SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Fix SteelViking-HotSoup-WaterDrips Fix clock rear torpedo room VIIA DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 8.b Wave Mechanics - Gale DynEnv v2.9 - 12. Sounds Small_trees_SH5_V1 sobers more trees SH5 SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Fix Equipment_Upgrades Date Sober V9 SH5 Longer Repairs v.1.01 FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04_MFCM_1.2.1_compatible NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_5_0_Real_Navigation NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha IRAI_0_0_41_ByTheDarkWraith IRAI_0_0_41_Inertia_Damage Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 4_20.07.2013 NOZAURIO'S SKIN (U-96 BLACK) v-1.1.0 OPEN HORIZONS II Light v3 Reworked Morale and Abilities v.1.1 sobers green crew training V4 SH5 smaller flags for Warships 1_0b sobers no footstep sound mod SH5 V2 Shadow Improvement ModLR Old Stile Explosions Baza_FX (DynEnv compatible) R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod R.S.D. v5.7 - Indestructible UZO patch Messervy_s_gramophone_pack1 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 Command Keys 1.03 Moon_light_mod V6 SH5 sobers base sky mechanics V1 Manos Scopes-patch for 16x9 SteelViking's Sky Banding Mod Want to add: DynEnv v2.9 - 6. Sleet for Winter Campaigns DBSM_Music_1_0_4 one ship, one torpedo v1.00 Depth Charge Fix OH II v2.5 Grid Request fix Patch SH5
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i7-3930k CPU 16GB RAM GeForce GTX 670 Samsung SSD 830 Series Windows 7 Ultimate 64-bit |
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