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Old 03-06-10, 04:47 PM   #1
SteamWake
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Default G7e's take after my 'handle'

Yup couldent belive it when I saw it.

G7e's leave steamwake

The whole freakin idea of using these is so they wont see it comming.

(If you dont know G7e's are the electric powered torpedo supposed to not leave any wake)
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Old 03-06-10, 04:51 PM   #2
kylania
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I'd like to know if the targets can see the wake and be alerted by it or if it's simply graphical.
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Old 03-06-10, 04:54 PM   #3
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Originally Posted by kylania View Post
I'd like to know if the targets can see the wake and be alerted by it or if it's simply graphical.
Well they sure as hell did in SH4 espically the DD's which would pop into flank from a standing start.
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Old 03-07-10, 12:58 AM   #4
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I noticed that last night too. Was like, WTF?
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Old 03-07-10, 01:01 AM   #5
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Wow messed up
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Old 03-07-10, 01:03 AM   #6
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Oh yeah. I noticed this too. But to be honest... So many things that are wrong never really crossed my mind to worry about that.

Not like Destroyers or anything actually respond anyway most of the time.
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Old 03-07-10, 02:10 PM   #7
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Oh no! The Brits have infiltrated our torpedo factories and are attaching compressed air canisters to all the electric eels!
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Old 03-07-10, 02:34 PM   #8
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Quote:
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Oh no! The Brits have infiltrated our torpedo factories and are attaching compressed air canisters to all the electric eels!
cunning! they win this round...at least until the next patch!
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Old 03-07-10, 05:41 PM   #9
elanaiba
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Until next patch...

http://www.subsim.com/radioroom/down...o=file&id=1574
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Old 03-07-10, 05:47 PM   #10
Kapitanleutnant
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Until next patch...
Isn't this the exact kind of thing that should have been picked up in the QA testing before release? Y-you did... You did QA test this game.... right?
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Old 03-07-10, 05:48 PM   #11
elanaiba
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Probably somebody added them at the last minute - thinking they are missing
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Old 03-07-10, 05:49 PM   #12
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Well done Dan. Thats some support right there folks. Likely done in his "spare" time - and offered to the community - for no other reason than because he can.

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Old 03-07-10, 05:49 PM   #13
Kapitanleutnant
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That is quite funny actually.

I don't work in games development, but here's an idea, just a thought. Maybe before you make Silent Hunter 6 you could organise some kind of reference, maybe call it a "design document"? Perhaps this hypothetical document could include information like maximum speed and dive depth of the boats, notes on the torpedo types etc.. then you could give a copy to everybody involved in the production so they know what is appropriate for your historical simulation. That way maybe the next game won't be such a train wreck.
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Old 03-07-10, 05:52 PM   #14
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Thanks, Dan!
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Old 03-07-10, 06:38 PM   #15
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Quote:
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Thanks, Dan!
Ditto !
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