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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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I thought I would post some notes about game performance on my system for those still waiting on the game! Those who got it, please share your findings as well.
My system: AMD Phenom x2 550 (3.1GHz, Dual-Core); 4GB RAM; ATI 5770 (1GB); Win7 x64 1680x1050 resolution, all details on full, AA setting at medium Here is the FPS I get: Alone at sea: 45-60 in external camera 55-60 on conning deck average of 70 in sub interior (some closed-off areas like the torpedo room hit over 100) At sea next to convoy: 5-10 FPS less than above figures. Very small FPS hit, however the time compression is a serious pain in the ass next to a lot of traffic (drags down the performance a lot). At sea next to convoy with submarine flooding due to damage: Same as above, except interior FPS now averages 35 In port: 30 in external camera 30 on conning deck 30-35 in sub interior In bunker: 20-25 average (FPS hog, this) Other remarks: Loading times are LONG. Not as long as some later-day SHIII mods like GWX, but substantially longer (as much as 3-5 times) than SHIV. TC, as noted above, is a big pain when a lot of contacts are nearby. 256 or 512 is a realistic maximum next to a port or large convoy (in SHIV I would get up to 1024-2048 in same situations). However in open seas with few contacts, TC performance is comparable to SHIV. Overall, though, the game performs remarkably well. Aside from TC and loading times, the performance is very close to what I get in SHIV on my machine, with substantially more detail.
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There are only forty people in the world and five of them are hamburgers. -Don Van Vliet (aka Captain Beefheart) Last edited by CCIP; 03-01-10 at 01:30 AM. |
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#2 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
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I concurr about loading times and TC chug. It's even harder to stop it a high rates than it was in SHIV (atleast for me).
Also, In past games you cold sweep your hydrophone quicker with 2x (or 4x) time compression. Not here.. It won't move any faster. And at times the needle seems to move a tad slower under TC. Though i did find a work around to get the thing to sweep at normal speed under TC. Hold one of the hot-keys (Home/End), and spin the mouse wheel at the same time. It will move faster than it will using only one of the control methods. |
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#3 |
Nub
![]() Join Date: Jul 2009
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is it actually using more than 1 cpu core?
and if you're going to post specs+framerates...i think the O/S you are using will be rather important for comparison too (including if its the 32/64bit version) |
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#4 |
Navy Seal
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Oh right, edited on the OS...
AFAIK, the game does use both cores. System monitor shows both cores running about evenly. I think some measure of multi-core support has been in here since SHIV though. |
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#5 |
Pacific Aces Dev Team
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It was no rocket science to predict that loading times will be long. No fast internet connection can compete with direct loading from the hard drive on the player machine. Too bad for modders when it would start to make sense to do modding after the end of patches from UBI servers (if any).
Last edited by sergbuto; 03-01-10 at 05:23 AM. |
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#6 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
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Can my 2400 single core with 2 gb of ram and 2600 XT move the game ??
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#7 |
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
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havin minimum specs will surly suk no super mods without upgrade
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#8 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
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I have a Intel Duo core E8500, ati 4890, win XP. Running SH5 on a 27" widescreen Dell at 1920x1200. Max graphics option, but AA off. I have not checked the FPS, but have not noticed any slowdowns whatsoever, even in harbours with many ships or when watching explosions.
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#9 | |
Navy Seal
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#10 | |
Pacific Aces Dev Team
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#11 | |
Navy Seal
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But now that I looked at the campaign files, I think I understand why this is... |
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#12 | |
Commander
![]() Join Date: Jul 2007
Location: Crush Depth
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Your machine has a secret "Hardware Convoy Detector" installed!
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"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." -- Chesterton |
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#13 |
Navy Seal
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Hehe, yeah. That's been the case since SHIII though. It's always a house rule for me to ignore this slow-down.
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#14 |
Commander
![]() Join Date: Jul 2007
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Not a valid test, even if you're probably right about it using multi-core. If the process were a monolithic single-threaded elephant, the OS would context-switch it to balance load on multi-cores and you'd see exactly what you'd describe (but it would run like a slug).
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"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." -- Chesterton |
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#15 |
Pacific Aces Dev Team
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My guess is that the UBI servers try to synchronize both the version of the game and also each mission the player tries to load every time. Should be easy to check that by creating a small/tiny mission, unless the game always loads campaign files in the backgound as in SH3/SH4.
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