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Old 03-01-10, 01:20 AM   #1
CCIP
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Default "Use HE shells on merchants' radio to prevent them from transmitting your position.."

That's what it said on one of the loading screens for the game.


If that works, that could be a bloody cool feature. And a good indicator for AI developments for this game in general, something we could all sure hope for
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Old 03-01-10, 02:31 AM   #2
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U-571.
Oops. Did i say (wrote) it out loud.
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Old 03-01-10, 03:33 AM   #3
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I read in the sub-books of Clay Blair that indeed some Subs try to shot the bridge for cut of radio communication....

This would really a cool feature...

Andreas
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Old 03-01-10, 04:20 AM   #4
Noren
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Seriously?

If a radioman cant transmit a statusupdate and location by the time
they get shelled from a lurking sub, then there's something wrong.

Whats next? "shoot the enemy captain and they surrender"?
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Old 03-01-10, 04:26 AM   #5
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Quote:
Originally Posted by Noren View Post
Seriously?

If a radioman cant transmit a statusupdate and location by the time
they get shelled from a lurking sub, then there's something wrong.

Whats next? "shoot the enemy captain and they surrender"?
Too much negative vibes
It's just difficulty for casuals, can be modded for sure.

By the way, we should check first, if we actually can hit with ease
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Old 03-01-10, 04:27 AM   #6
Schunken
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he can not when your first shell hit....

...no, I know what you mean....to radio "position" and "attack by sub" you need 10 seconds....

I must read the exact story again but a german sub fired on the bridge to stop the radioman from transmitting (most of the crew was in the rudder boats at this time)

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Old 03-01-10, 04:46 AM   #7
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I don't see why this shouldn't be possible or 'moded out'. It should be hard to achieve / hit, but certainly not impossible.

A radio should be made possible to destroy by a well placed torpedo hit.
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Old 03-01-10, 07:33 AM   #8
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Quote:
Originally Posted by conus00 View Post
U-571.
Oops. Did i say (wrote) it out loud.
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Old 03-01-10, 07:55 AM   #9
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It depends but could be very difficult.

In daytime you have to surface at visual range of the ship, and prepare the gun to fire, it could take several seconds , enough time for the ship to use the radio .

In the case that your crew is very fast and can fire in seconds you still have to hit the radio at the first shot and know the exact place.
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Old 03-01-10, 10:27 PM   #10
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This is a very interesting question and I hesitate to express a direct "No way" or "Of course" opinion either way. Certainly there is a long list of criteria to be able to radio the position of an attack which could be source of "no radio" outcomes. And still the radio ability is likely rather robust so it might be very difficult to prevent the "radio success" outcome.

Radio Equipment and Crew Ability are two distinct requirements for a radio message to be sent. A radioman without a radio won't succeed just the same as a radio without a radioman won't.

Causes for equipment failure:
  • General electrical power failure (battery / backup power?)
  • Radio destroyed (more than one radio?)
  • Antenna destroyed (more than one antenna?)
  • Range exceeded (message impossible to send?)
Causes for crew failure:
  • Death (Torpedo more likely than shell?)
  • Shock / Panic (Morale-based?)
  • Imminent sinking (Task prioritization?)
I imagine hitting an ammo or kerosene ship might causes destruction such that any radio operations would be impossible immediately even if it took the hulk of the ship many minutes or hours to sink.
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Old 03-01-10, 10:34 PM   #11
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See that structure topside with the big antenna sticking out of it ?

Yes, sir. That's the radio shack.

You and Wentz get on the deck. On my command, put a shell right through the god damn porthole.

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Old 03-02-10, 12:06 PM   #12
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Quote:
Originally Posted by Hartmann View Post
It depends but could be very difficult.

In daytime you have to surface at visual range of the ship, and prepare the gun to fire, it could take several seconds , enough time for the ship to use the radio .

In the case that your crew is very fast and can fire in seconds you still have to hit the radio at the first shot and know the exact place.
The conning tower breaks the surface first. It takes several more seconds before the deck is above water. Twenty seconds to get the hatch open and get the crew out on deck. If the first man out unplugs the tampon, and the second man out opens the ready-use locker and grabs the first shell, and the third man out opens the breach, and the fourth man starts training the gun onto the target, it will probably still be more than a minute before the gun is ready to fire. Then you still have to deal with the fact that in anything but a dead-calm sea the submarine is a relatively unstable gun platform.

Then you have to find the radio shack.

Quote:
Originally Posted by Ducimus
See that structure topside with the big antenna sticking out of it ?

Yes, sir. That's the radio shack.

You and Wentz get on the deck. On my command, put a shell right through the god damn porthole.



Of course the radio antenna is mounted to the mast, and the radio shack is somewhere inside...
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Old 03-02-10, 12:26 PM   #13
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Quote:
Originally Posted by Sailor Steve View Post
If the first man out unplugs the tampon, ..
Which would require 1000 morale points, btw.
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Old 03-01-10, 11:26 PM   #14
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I once shot the eraser off a Number 2 pencil once. And it was half used too boot.
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Old 03-02-10, 12:31 AM   #15
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Be a usefull addition if playing as a surface raider as was standard practice for them
Not so much for uboats
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