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#1 |
Navy Seal
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That's what it said on one of the loading screens for the game.
![]() If that works, that could be a bloody cool feature. And a good indicator for AI developments for this game in general, something we could all sure hope for ![]() |
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#2 |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
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U-571.
![]() ![]() Oops. Did i say (wrote) it out loud. ![]()
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#3 |
Medic
![]() Join Date: Feb 2006
Posts: 168
Downloads: 20
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I read in the sub-books of Clay Blair that indeed some Subs try to shot the bridge for cut of radio communication....
This would really a cool feature... Andreas |
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#4 |
中国水兵
![]() Join Date: Feb 2010
Posts: 284
Downloads: 10
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Seriously?
If a radioman cant transmit a statusupdate and location by the time they get shelled from a lurking sub, then there's something wrong. Whats next? "shoot the enemy captain and they surrender"? |
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#5 | |
Machinist's Mate
![]() Join Date: Feb 2009
Location: Poland
Posts: 121
Downloads: 159
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![]() Quote:
![]() It's just difficulty for casuals, can be modded for sure. By the way, we should check first, if we actually can hit with ease ![]() |
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#6 |
Medic
![]() Join Date: Feb 2006
Posts: 168
Downloads: 20
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he can not when your first shell hit....
![]() ...no, I know what you mean....to radio "position" and "attack by sub" you need 10 seconds.... I must read the exact story again but a german sub fired on the bridge to stop the radioman from transmitting (most of the crew was in the rudder boats at this time) Andreas |
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#7 |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
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I don't see why this shouldn't be possible or 'moded out'. It should be hard to achieve / hit, but certainly not impossible.
A radio should be made possible to destroy by a well placed torpedo hit. |
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#8 |
Born to Run Silent
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SUBSIM - 26 Years on the Web |
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#9 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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It depends but could be very difficult.
In daytime you have to surface at visual range of the ship, and prepare the gun to fire, it could take several seconds , enough time for the ship to use the radio . In the case that your crew is very fast and can fire in seconds you still have to hit the radio at the first shot and know the exact place.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#10 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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This is a very interesting question and I hesitate to express a direct "No way" or "Of course" opinion either way. Certainly there is a long list of criteria to be able to radio the position of an attack which could be source of "no radio" outcomes. And still the radio ability is likely rather robust so it might be very difficult to prevent the "radio success" outcome.
Radio Equipment and Crew Ability are two distinct requirements for a radio message to be sent. A radioman without a radio won't succeed just the same as a radio without a radioman won't. Causes for equipment failure:
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#11 |
Rear Admiral
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See that structure topside with the big antenna sticking out of it ?
Yes, sir. That's the radio shack. You and Wentz get on the deck. On my command, put a shell right through the god damn porthole. ![]() |
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#12 | ||
Eternal Patrol
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![]() Quote:
Then you have to find the radio shack. Quote:
![]() ![]() Of course the radio antenna is mounted to the mast, and the radio shack is somewhere inside...
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“Never do anything you can't take back.” —Rocky Russo |
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#13 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
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#14 |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
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I once shot the eraser off a Number 2 pencil once. And it was half used too boot.
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#15 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Be a usefull addition if playing as a surface raider as was standard practice for them
Not so much for uboats ![]() |
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