![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
With the discussion about SHV being practically monopolised by the controversial DRM, I believe there are some potential issues with the new walk-around system, that may have gone unnoticed. Specifically the inability to move between the attack scope/UZO and the plot quickly.
To clarify matters: The way I personally conduct an attack in SH3-4, is by taking bearing and distance readings every 3m15s and subsequently plotting them on the navigational chart. I continue this until I have 3-6 readings, conditional on the apparent quality of the solution, and then I use them to estimate target course and speed. Essentially, I employ the methods described in the excellent Wazoo's Tutorial with the one exception, that I'm using purely mathematical calculations to compute AoB. Now, in order to conduct an attack in this manner, one must be able to move quickly from the attack scope or the UZO to the plot, so as to be able to mark the location of the submarine, before it strays too far from the point it was in, when you took the reading. My question to those who have had the opportunity to try SHV is thus the following: A). Is there a shortcut to take you immediately from the attack scope/UZO to the plot and B). In keeping with the captain-simulator direction, that SHV is taking, is it possible to have one of the AI crewmembers make the plot, while you stay on the conning tower or the bridge. i.e. An interface through which you can enter bearing and distance, causing the AI to automatically draw the respective lines on the plot. |
![]() |
![]() |
#2 |
Fleet Admiral
![]() |
![]()
Greate questions well thought out and expressed. Another outstanding question I'd like answered. The ability to move between the map view and the scope is critical to my way of shooting also.
|
![]() |
![]() |
![]() |
#3 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
|
![]()
I think it is more the other way around from what you proposed.
That not a crew member is doing the plotting while you are at the periscope (that would be cool though) but rather that you can fix a target and frequently ask about relative bearing and estimated distance and do the plotting yourself. I think that wouldn't be out-of-role either that the captain mans the map charts and some WO mans the periscope/conning tower. At least this is what I would assume from what the older SH titles gave us. But I would be pleasantly surprised if they offered us something new here, too. |
![]() |
![]() |
![]() |
#4 | |
Fleet Admiral
![]() |
![]()
From the looks of this hot keying to a control station is out: http://www.simhq.com/_naval/naval_035a.html
Quote:
|
|
![]() |
![]() |
![]() |
#5 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Cheers!
![]() Quote:
As far as shortcuts are concerned, truth be told, I won't really mind, if I can't teleport around, as long as option B). from my original post exists (or at least the ability to mod it. It's been mentioned that the UI is now modable using Python. Does that include the plot? And to what extent?). |
|
![]() |
![]() |
#6 | |
Pacific Aces Dev Team
|
![]() Quote:
Submerged attack: Captain at the scope, officer operating the TDC. Captain would provide estimates of range, AOB, speed from the scope, which the operator would feed into the TDC. Only rarely did the captain also ask the navigator to keep a plot. Values for speed, range and course were estimated by naked eye or using the periscope aids (reticle, fixed line, AOB finder sometimes) Surfaced night attack: IWO provided estimates of range, AOB, speed from the UZO, which the operator would feed into the TDC. Captain was at the bridge, conning the uboat and being aware of the tactical situation. Again values were generally estimated, and steering paralell course and speed was the preferred method of getting enemy's course and speed. The only time when plotting was conducted is when doing the high speed end around on surface, with only tip of the masts of enemy ship visible. The uboat tried to keep a constant distance from the enemy (Move away when masts grow, go closer when masts dissapear) and overtake it. The navigator combined own ship motion with bearings provided by the captain, and made his estimate of enemy speed and course.
__________________
One day I will return to sea ... |
|
![]() |
![]() |
![]() |
#7 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
@Hitman: Thanks for the info. Personally, I find the mathematical precision of the plot more appealing, than using visual estimates, but it's quite interesting to know how things really worked at the time.
|
![]() |
![]() |
#8 | |||
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
|
![]() Quote:
Quote:
Quote:
|
|||
![]() |
![]() |
![]() |
#9 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I just got some information over at SimHQ forums. It would seem, that the resizeable map in the attack scope screen includes all the usual plotting tools (ruler/protractor/compass). Thus we can create a plot without jumping screens. I suspect this means we won't be able to order a crewman to do the job for us, but overall it should work better than SH3.
http://simhq.com/forum/ubbthreads.ph...s/2960827.html @Frederf: How fast you need to act depends on how quickly your U-boot is moving. e.g. at 6-9kt you have considerably more leeway than at 14-17kt As for the plot, I believe that it is located not on the conning tower, but rather in the command room below. Therefore, if we had to travel between the two rooms, it would be wasteful in terms of time and rather tedious. About the shortcuts, that would actually be a very good idea to supplement the interface -having the captain automatically walk to a certain station-, but I doubt it's there. We would have heard something about it by now. |
![]() |
![]() |
#10 | |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#11 | |||
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
|
![]() Quote:
Quote:
Quote:
|
|||
![]() |
![]() |
![]() |
#12 | ||
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
Quote:
Well, I second it. |
||
![]() |
![]() |
#13 |
Watch Officer
![]() Join Date: Dec 2009
Posts: 332
Downloads: 35
Uploads: 0
|
![]()
I'd be happy with either one of these solutions:
I'm not a big fan of having the attack map and periscope together as a solution to this problem. For one, when you're looking through the scope, that's ALL you should be able to see. Also, the scope should be down if you're going to be off doing other tasks, like plotting. Why leave it up and risk detection?
__________________
![]() |
![]() |
![]() |
![]() |
#14 |
Hellas
![]() |
![]()
__________________
Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
![]() |
![]() |
![]() |
#15 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
|
![]()
Is there any document that is the German U-boat equivalent to this USN manual? It would be cool to see at least what the textbook method of conducting an attack was in terms of people, duties, positions, etc.
http://www.hnsa.org/doc/attack/index.htm#chap04 |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|