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#1 |
Chief
![]() Join Date: Apr 2008
Posts: 317
Downloads: 16
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If you destroy the command deck of a merchant or destroyer, will it be rendered out of control?
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Snipers of the Seas One eel - one Kill |
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#2 |
中国水兵
![]() Join Date: Jan 2009
Location: Down deep avoiding drm attacks
Posts: 284
Downloads: 33
Uploads: 0
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#3 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Evading that Hunter/Killer Group on my Tail
Posts: 584
Downloads: 35
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I think her ability to increase engine power or turn rudder is disabled... but its not very worth it, wasting deck gun ammunition when you can just go below waterline.
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#4 |
Mate
![]() Join Date: May 2009
Location: Tarnów (Poland)
Posts: 56
Downloads: 470
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I think it reducing it's accuracy, rate of fire, and precision od sensors - that's mine observation.
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#5 |
中国水兵
![]() Join Date: Oct 2009
Posts: 280
Downloads: 35
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Hitting the command deck can be a good opening gambit if you want things to go easy for a falow up torpido attack or just don't want to have to worry about matching the tak of the target to keep your gunnery distance constant. Landing that first blow right on target can be a bit of a chalange but with practice you can gun it down fairly easey. Yesterday I came across a medium cargo vesil flaged as an enemy and landed a shot on the bridge mid attack, was trying to punch thru the hull and disable the engine or rupture the fule bunkers but missed high. I don't think the ship's AI was working quite right though because the ship wasn't trying to evaid me even after I had light them up with my 88, no spotlights or anything.
Personaly I prefer nocking the guns out on merchants if they are armed in my opening salvo, less risk to boat and crew. |
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#6 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
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