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Old 11-10-09, 10:32 AM   #1
looney
Commodore
 
Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
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Default Uses for attack map.

Yesterday I was trying to sink a merchant. I tought of a use for the attack map. Use the attack map to plot the speed and track/course of our target, instead of on the nav chart. All we need was a set of draw tools on the attack map. Zoomed in place a marker for our sub with a compas rose around it (preferably 180° both sides instead of a full 360° circle). So we can draw it ourselve or my prefered way.

I order some1 to place a mark (line from my sub with a dot/X at the end)at set range and angle from my sub. Do this several times and you have track. Perhaps even track several ships in a convoy to estimate best attack time.

Now we do that on the nav chart.
The problem with the nav chart is that real navigation isn't possible due to the fact the location of our sub is precise. If there was another "map" where we could draw on. One problem is solved.

With a specialized tool we could 'draw' a target track/course using the marks placed. From wich we can plan our attack. If they could implement zigzagging over a general course we can make better timed attacks. For instance get inside the DD screen when the turn.

On the attack map screen we have the tools needed for setting up our torpedoes. so no need to switch to other screens.

P.s. I removed some alineas and stuff so it might look a bit jumbled but I think the idea is clear.
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