![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
|
![]()
Please this time, organize the RM. It's a PITA to have to sift through every single type of merchant or warship just to find the one you're looking for.
how it should be: WARSHIP: -------------- you click the enemy nation, and a menu page appears: ALL BATTLESHIPS DESTROYERS CARRIERS CRUISERS PATROL CRAFT .. etc. MERCHANT: ----------------- You click the merchant section and a menu page appears: ALL TANKERS LARGE CARGO SMALL CARGO TRANSPORT PASSENGER COASTAL VESSELS ... etc. If it's a destroyer im looking for.. why should i have to click through every single type of warship the nation has just to find it? thank you. p.s. it would be nice if after we ID a few ships in a convoy, we could click on the ID name of a locked ship (whever it may be in the new scope view), and have RM manual automaticallly flip to it. Or maybe a key command to show the RM page of the locked ship if it's been ID'd already. Sometimes i want to go back and look at some info for one of the ships i've already ID'd, and have to reflip through the manual to find it again. |
![]() |
![]() |
![]() |
#2 |
Helmsman
![]() Join Date: May 2009
Location: Germany
Posts: 102
Downloads: 174
Uploads: 4
|
![]()
i think the feature of opening the rec manual page for an already identified ship is build into sh3 already and not disabled in gwx. it works for me when i click on "ship" ("schiff" for me) left to the ship's type (say "tramp steamer") when the target is locked (again: i have already identified before in the rec manual, but closed it/looked up another page).
|
![]() |
![]() |
![]() |
#3 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
|
![]()
well it doesn't work in SHIV. atleast with manual targetting, haven't tried it without assisted targeting.
|
![]() |
![]() |
![]() |
#4 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
|
![]()
Don't hold your breath on this one. It is something that is modable. Was done in SH3 & SHIV.
What we want to see is hardcoded stuff either fixed or made modable. The manual that came with SHIV was best used to level a table leg. ![]() |
![]() |
![]() |
![]() |
#5 |
The Old Man
![]() |
![]()
It works in SH4
![]() But the manual needs to change BAAAAAD. Now, just in case the devs haven't figured it by now, WE HATE THE RECOGNITION MANUAL IN SH3 AND SH4!!!!! Any captain could remove the pages from a recog manual and build his own. So create 2 manuals, one that has all the ships, and an empty one. We could create tabs in the empty one such as "Ships I sunk this week", "Ships I'd like to see", or boring names like "Merchants, Tankers, Escorts" etc...and drag pages from the big manual to this one just as we would do with recognition cards. That would be a great idea for the recognition manual in the collector's edition box. Make it a folder with removable pages. Heck, we can print new ones ourselves after that ![]() |
![]() |
![]() |
![]() |
#6 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
|
![]() |
![]() |
![]() |
![]() |
#7 | |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
|
![]() Quote:
![]()
__________________
Irish1958 ![]() |
|
![]() |
![]() |
![]() |
#8 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#9 | |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]() Quote:
Better would be to have EVERYTHING about the RC modable. It should be possible to arbitrarily organize the manual, in other words. For example, it turned out to be amazingly difficult to get it to look anything at all like ONI208-J. Having ships organized properly by the quick visual inspection, then working down to more and more details (passenger? Composite? Yes. Counter stern or cruiser? Counter. MFKM? etc. Or the ability to put merchants by country, etc. All that needs to be possible to mod—devs don't have to do it, but make it POSSIBLE. |
|
![]() |
![]() |
![]() |
#10 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|