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Old 09-20-09, 11:50 AM   #1
gutted
The Old Man
 
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Default Small but important request for the rec. manual in SHV.

Please this time, organize the RM. It's a PITA to have to sift through every single type of merchant or warship just to find the one you're looking for.

how it should be:

WARSHIP:
--------------
you click the enemy nation, and a menu page appears:
ALL
BATTLESHIPS
DESTROYERS
CARRIERS
CRUISERS
PATROL CRAFT
.. etc.

MERCHANT:
-----------------
You click the merchant section and a menu page appears:
ALL
TANKERS
LARGE CARGO
SMALL CARGO
TRANSPORT
PASSENGER
COASTAL VESSELS
... etc.


If it's a destroyer im looking for.. why should i have to click through every single type of warship the nation has just to find it?

thank you.

p.s. it would be nice if after we ID a few ships in a convoy, we could click on the ID name of a locked ship (whever it may be in the new scope view), and have RM manual automaticallly flip to it. Or maybe a key command to show the RM page of the locked ship if it's been ID'd already.

Sometimes i want to go back and look at some info for one of the ships i've already ID'd, and have to reflip through the manual to find it again.
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Old 09-20-09, 12:05 PM   #2
berobispo
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Default

i think the feature of opening the rec manual page for an already identified ship is build into sh3 already and not disabled in gwx. it works for me when i click on "ship" ("schiff" for me) left to the ship's type (say "tramp steamer") when the target is locked (again: i have already identified before in the rec manual, but closed it/looked up another page).
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Old 09-20-09, 03:26 PM   #3
gutted
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Default

well it doesn't work in SHIV. atleast with manual targetting, haven't tried it without assisted targeting.
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Old 09-20-09, 07:33 PM   #4
FIREWALL
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Don't hold your breath on this one. It is something that is modable. Was done in SH3 & SHIV.

What we want to see is hardcoded stuff either fixed or made modable.

The manual that came with SHIV was best used to level a table leg.
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Old 09-20-09, 10:50 PM   #5
karamazovnew
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Default

It works in SH4 you just click the name of the ship in the PK....
But the manual needs to change BAAAAAD. Now, just in case the devs haven't figured it by now,
WE HATE THE RECOGNITION MANUAL IN SH3 AND SH4!!!!!
Any captain could remove the pages from a recog manual and build his own. So create 2 manuals, one that has all the ships, and an empty one. We could create tabs in the empty one such as "Ships I sunk this week", "Ships I'd like to see", or boring names like "Merchants, Tankers, Escorts" etc...and drag pages from the big manual to this one just as we would do with recognition cards. That would be a great idea for the recognition manual in the collector's edition box. Make it a folder with removable pages. Heck, we can print new ones ourselves after that
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Old 09-21-09, 02:43 AM   #6
gutted
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Quote:
Originally Posted by karamazovnew View Post
It works in SH4 you just click the name of the ship in the PK....
umm you sure? cuz it doesn't work for me!


what mod's are you running?
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Old 09-22-09, 10:27 AM   #7
irish1958
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Quote:
Originally Posted by FIREWALL View Post

The manual that came with SHIV was best used to level a table leg.
Didn't work for me.
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Old 09-22-09, 10:52 AM   #8
FIREWALL
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Quote:
Originally Posted by irish1958 View Post
Didn't work for me.

Get out the saw.
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Old 09-22-09, 09:39 PM   #9
tater
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Quote:
Originally Posted by FIREWALL View Post
Don't hold your breath on this one. It is something that is modable. Was done in SH3 & SHIV.

What we want to see is hardcoded stuff either fixed or made modable.

The manual that came with SHIV was best used to level a table leg.
Actually, the rec manual is a PITA to mod, and many useful things are either impossible, or VERY tedious to do.

Better would be to have EVERYTHING about the RC modable. It should be possible to arbitrarily organize the manual, in other words.

For example, it turned out to be amazingly difficult to get it to look anything at all like ONI208-J. Having ships organized properly by the quick visual inspection, then working down to more and more details (passenger? Composite? Yes. Counter stern or cruiser? Counter. MFKM? etc.

Or the ability to put merchants by country, etc.

All that needs to be possible to mod—devs don't have to do it, but make it POSSIBLE.
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Old 09-22-09, 09:51 PM   #10
FIREWALL
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Quote:
Originally Posted by tater View Post
Actually, the rec manual is a PITA to mod, and many useful things are either impossible, or VERY tedious to do.

Better would be to have EVERYTHING about the RC modable. It should be possible to arbitrarily organize the manual, in other words.

For example, it turned out to be amazingly difficult to get it to look anything at all like ONI208-J. Having ships organized properly by the quick visual inspection, then working down to more and more details (passenger? Composite? Yes. Counter stern or cruiser? Counter. MFKM? etc.

Or the ability to put merchants by country, etc.

All that needs to be possible to mod—devs don't have to do it, but make it POSSIBLE.
Exactly. And try to keep the things we want included or fixed from not being Hardcoded.
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