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Old 08-12-09, 09:16 PM   #1
DikiDino
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Default Beginner need some helps here.

Hi fellow commander. I'm very new to SH4 and i have stop playing for SH3 like 3yrs ago?

So currently i'm at a lost on how to get things rolling.

I didn't really go through the stock SH4. I installed the TMO1.7 and probably later to try out the TMO1.8. Dont like the stock water graphics. LOL

Anyway fired up my first patrol yesterday and i find that i have problem finding my pray and i keep getting Radar contacts report when i dont have have radar on my ship? And sometimes it just give me some longitude and latitude but i'm having problem understanding those codes and numbers. Any advise?
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Old 08-12-09, 09:28 PM   #2
FIREWALL
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Welcome Aboard Help is on the way.
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I Play GWX. Silent Hunter Who ???
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Old 08-12-09, 10:26 PM   #3
Armistead
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Start here. It's the SHIV guide.

http://forums.ubi.com/eve/forums/a/t...4351073726/p/1

Longitude lines run across the top of the map east and west, latitude runs on the right of your map north and south. If you get a contact ultra telling you of a convoy at 130.12E by 34.12N, you basically use your tools to find where these lines cross. You can use the mouse wheel to zoom to read more accurate. However, most of these you don't won't to chase unless they're close. The contact report will give you speed and heading, so using that info you have to plan ahead where to cut them off. They're other tools that help you do this such as the nonograph, but I defer to let you search those to learn how.

Here's a good link on L&L
http://www.learner.org/jnorth/tm/LongitudeIntro.html
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Old 08-13-09, 06:02 AM   #4
Rockin Robbins
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Starting out with TMO is like learning to fly with Corsair. You might succeed, but the odds are you'll just be a smoking hole in the ground, if you even live long enough to get off the ground.

I counsel getting rid of the mods and learning to play the game stock first. That way you aren't playing with Ducimus' evil airplanes of escorts with y-throwers dropping a wide pattern of six depth charges at a time on you. The only thing you'll learn that way is how to be fish food.

Start out with stock and learn the basics of the game so you don't have to think about the mechanics. You have to devote full time to tactics. Don't look at the water. It's just a bunch of wet stuff you can't avoid anyway.

Then when you know the game, load up the mods with abandon! You'll have a lot more fun that way. Otherwise you're just learning to be......fish food.
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Old 08-13-09, 08:15 AM   #5
captgeo
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Quote:
Originally Posted by Rockin Robbins View Post
Starting out with TMO is like learning to fly with Corsair. You might succeed, but the odds are you'll just be a smoking hole in the ground, if you even live long enough to get off the ground.

I counsel getting rid of the mods and learning to play the game stock first. That way you aren't playing with Ducimus' evil airplanes of escorts with y-throwers dropping a wide pattern of six depth charges at a time on you. The only thing you'll learn that way is how to be fish food.

Start out with stock and learn the basics of the game so you don't have to think about the mechanics. You have to devote full time to tactics. Don't look at the water. It's just a bunch of wet stuff you can't avoid anyway.

Then when you know the game, load up the mods with abandon! You'll have a lot more fun that way. Otherwise you're just learning to be......fish food.
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Old 08-13-09, 12:52 PM   #6
Armistead
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Start out with stock...blah..

Did our real skippers get to start out with stock lite or did they face the fire. I would rather learn to play the hard way from the beginning than get use to stock, only to have to relearn how the whole game responds differently when you load a supermod. Rather learn to play the hard way, but being more careful on you approach and don't try to be an O'kane from the start. Play stock and blow dd's out of the water with 40mm...too funny.

Now if you just want to rush in and shoot, stock is your game. If you want a realistic approach, TMO or RFB is your game. But you will have to spend many hours learning. The only good stock value I see is when you load a supermod, you get a wow factor.

But that's me. Every game I've played....few at that, I always start at the hardest settings. Still TMO and RFB are far from being realistic or hard. All of us that play with them can still sink a million tons of shipping ourselves.
Even with contact and cams off you can sink a million tons a career.

TMO planes are no problem if you crash dive when you see them, unless you get caught in shallow water. Escorts are a problem, but I would say closer to realistic than not.

And who want's to fight airplanes, poor graphics, and other bugs every minute.....Why mod's make the game harder, they also give you other tools to use. Why eat a hot dog when you can have ribeye.....with onions

Stock.......humbug. I played stock for a week and quit. Then I found mods and have been playing ever since. Obvious, I had to relearn the game, so I wish I had mods from the start.
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Old 08-13-09, 11:24 PM   #7
DikiDino
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Thanks for all the tips and advise.

For some reason, i'm the kind of person that dont mind learning things the hard way. LOL

I went back to stock but.... i dont know why.... everything dont feel right.

Even tried with just Real Enviroment + RSRDC and i dont like the feeling. Some of the option is not available. Like sailing at current speed can go for how far a distance.

Only thing i like in stock is that the sub moving on surface is much faster.

Dang, my Purpoise only allow me to travel at 9kts at Flank setting while in stock game, just on normal forwards already give me like 14kts.

Hell lots of different i must say.

But currently i'm playing with Map contact updates and disable manual targeting.
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Old 08-14-09, 12:53 AM   #8
Armistead
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I'm not understanding you. To my knowledge speeds don't change from stock to mods, that's a set standard. Haven't played stock in forever, the dail settings may have changed, but speeds remain the same. Your sub goes just as fast with mods as it doe's in stock. All the options in mods are available plus more. Something isn't right....Of course the faster you go, the more fuel you waste, thus you can't travel as far. MY guess is the dail settings have changed, but sub speeds and fuel usage remain. Overall flank is 20, standard is 9-10knts...Your best speed for fuel is 9-10knts. Unless you have unlimted fuel on, you travel at 14knts, you may not make it to your patrol zone and back.
You did see an 100% improvement in graphics, ect, different screens....?

Obvious if you feel comfortable with stock...stay there awhile. Mod's make the game much harder.
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