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Old 06-28-09, 02:21 PM   #1
Akmatov
Seaman
 
Join Date: Jun 2009
Location: Desert, USA
Posts: 38
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Default Good Morning-Time for my Daily Questions



As I paddle around in the kiddie wading pool section of SH3, a few questions come to mind:

1) Torpedos have an arming distance, minimum range for the detonator to set, and the SH3 Manual mentions it - once. It mentions that there is an arming distance, BUT then never tells you what it is!!! Also, not mentioned in the GWX3 Manual. Would be nice to know.

2) The SH3 Manual drifts around between how the game works and what the history was. They talk about the problems with the early German torpedo detonators, BUT don't tell you if they are reflected in SH3. I have been purposely using impact, thinking that the magnetics would have the same problems they did historically. Imagine my surprise when I accidentally fired off a magnetic and it worked just like it was supposed to.
Does SH3+GWX3 cripple the magnetics in the early war?

3) As a lowly Swabbie, I'm using a low lever of realism to help me get into SH3 and sometimes to figure out just what the heck is happening. However, the automatic targeting system seems to work very poorly.

a. If I fire when the little green triangle in the Periscope or UZO is lit, I constantly miss to the rear of my target. On a four torp spread with one degree angle of seperation, fired for center of mass - I guess, as the target was locked, it locked on center of mass - two torps hit the rear of the ship, one just barely tagging the rudder (I think-certainly the most extreme rear of the ship-I was watching with the event camera). This is especially bad at short range <500m, at long range @ 1000m the system seems pretty good.

b. If I unlock the target and fire manually, I have to estimate the aiming point and take into consideration the movement of the ship - something I though the TDC was supposed to handle, but as I stated above the low-realism automatic TDC consistantly misses.

Any thoughts on what I might be doing wrong would be appreciated.
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