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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Jun 2008
Posts: 130
Downloads: 0
Uploads: 0
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Hello,
I am a long time player of both 688 and SC , and continue to play both for different reasons. So far, these 2 subsims have satisfied me a lot, and were wasting enough of my free time to not add on top of it another even bigger scale subsim like DW. Recently on a store not so far of my home, i noticed an old unsold box titled Dangerous Waters, very very cheap too. This argument made me consider now acquiring it, though the free time wasted will not be easy to fix ![]() But before doing so, i would like to hear some answers from you DW veterans about some points i read on subsim since i discovered the website : -Is Dangerous Waters stable now that it will not be patched anymore by sonalyst ? I remember reading so much crashing report that this alone added a lot more weight to me decision of not buying it, and even if it is that cheap now i am not willing to begin to enjoy a product just to end in frustration by regular CTD . -Apparently there is a realism mod "LWAMI" that improve and balance the sim a bit more, i remember having read that at some point the LWAMI mod wanted to implement the whole SCU/SCX database. Has it been done ? -There was some threads here mentionning that some users had regular stuttering during the gameplay even with nearly nothing else than a sub in a mission, while for them in comparison SC was perfectly smooth even when having a very lots of platforms in a single mission. Has this been fixed in the latest version of the game, or are some DW users always annoyed by this problem ? -Recently i found this thread in archive demonstrating a bad detection flaw in DW that was not existing in SC at all. Was this big problem fixed in the latest version of the patches, or is it always present somehow ? -As i read that the LWAMI mod, on top of creating a better balance and improving the realism, fixes some DW bugs that are always present despite the latest patch, it is obviously a must download to the game. But does it mean that like SXC/SCU for Sub Command it will make every stock missions and campaigns unplayable, as the different detection ranges, the different weapon loadout can change totally what was supposed to happen in a stock SC mission : I remember an escort the tanker mission in which you must detect and destroy some enemy subs ambushing the tanker, but SCX/SCU gave some kind of surface missiles to those enemy subs, leading the tanker to be destroyed a minute after the mission start. -If the previous problem exists then in DW , is there some reworked for LWAMI version of the stock campaign/missions ? -There was a difference in term of gameplay between the games 688 and SC concerning the 688, so concerning the subs, is there a difference between the SC and the DW simulation of the 688, the Akula and the Seawolf , or are they exactly the same as in SC ? Thanks for any answers |
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