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Old 06-07-09, 10:08 AM   #1
hellR1de
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Default Crew management help please

Hey everyone. New skipper here. Well, at least to SH3, because I've had all the Silent Hunter games for quite a while and it's not until recently that I started playing them, from the first one and making my way up.

So far, SH3 is pretty exciting but I've found the user manual to be lacking a lot of information regarding crew management.

For instance, I don't know for sure what does an exclamation mark on a crewman means, except that I suppose it' because he needs to rest. Is that just it? Does anyone have hints as to how to maximize crew experience gain? As I said, nothing regarding that in the user manual.

Finally, I find boat hunting to be harder than in previous installments, because once you found one it always seems to be pretty elusive, sometimes, suddenly disapearing, even though the sonar man kept reporting contact as "closing" during the last few minutes. Very strange. Any hints on that would also be greatly appreciated.

Thanks in advance for any reply!
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Old 06-07-09, 10:14 AM   #2
Laufen zum Ziel
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Welcome aboard.

Are you using GWX Gold (3)? If not load it it is great. On crew management many players turn it off by Commander because it is a pain in the stern.

Downloads for both can be found in this forum along with many other great mods..
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Old 06-07-09, 10:28 AM   #3
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About the dissapearing ships, maybe you were sailing in the bermuda triangle. Could be a bug, I never noticed that.

About the crew, the red exclamation mark means the crewman is tired. I suggest you follow Laufen zum Ziels advice. GWX and SH3 commander does wonders
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Old 06-07-09, 03:21 PM   #4
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Thanks, but I actually enjoy this feature and I'd like to make better use of it
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Old 06-07-09, 03:51 PM   #5
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The boats disappearing can be down to the fact that they suddenly change direction and therefore go beyond your detection range, or they are sunk by a mine, aircraft, weather etc. or are scripted to do so when they reach their last waypoint.
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Old 06-07-09, 04:01 PM   #6
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As crew members get a few patrols under their belts, you'll find their endurance increases and they don't fatigue as quickly. When I start with a new boat and crew I usually try the keep the patrols a little short. The Type IIs are good for this as they don't have many torpedoes and are short-ranged boats, so the patrols in them tend to be limited anyway.
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Old 06-08-09, 08:55 AM   #7
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Quote:
Originally Posted by hellR1de View Post
Thanks, but I actually enjoy this feature and I'd like to make better use of it
You'll get tired of babysitting your crew pretty quick!


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Old 06-08-09, 09:10 AM   #8
hellR1de
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Quote:
Originally Posted by sharkbit View Post
You'll get tired of babysitting your crew pretty quick!
What does GWX do? Any interesting features, that could convince me to download it? Convince me...
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Old 06-09-09, 03:32 AM   #9
Leandros
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Quote:
Originally Posted by hellR1de View Post
Hey everyone. New skipper here. Well, at least to SH3, because I've had all the Silent Hunter games for quite a while and it's not until recently that I started playing them, from the first one and making my way up.

Finally, I find boat hunting to be harder than in previous installments, because once you found one it always seems to be pretty elusive, sometimes, suddenly disapearing, even though the sonar man kept reporting contact as "closing" during the last few minutes. Very strange. Any hints on that would also be greatly appreciated.

Thanks in advance for any reply!
If your sonar guys are really tired they hear less. Switch them for fresh people. I usually give priority to sonar people for promotions and awards. This increase their efficiency and endurance. Also have more than minimum number of sonar people. The other category I prioritize is the torpedo people as their performance relates to the time of reloading. Which can be crucial when you are working with fat targets - convoys....
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Old 06-09-09, 07:41 AM   #10
hellR1de
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Originally Posted by Leandros View Post
If your sonar guys are really tired they hear less. Switch them for fresh people. I usually give priority to sonar people for promotions and awards. This increase their efficiency and endurance. Also have more than minimum number of sonar people. The other category I prioritize is the torpedo people as their performance relates to the time of reloading. Which can be crucial when you are working with fat targets - convoys....
Thanks for the tip! So far, I prioritized the mechanics, because I found being outrun by boats (caused by inefficient and tired crewmen) very annoying.
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