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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2009
Posts: 22
Downloads: 4
Uploads: 0
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Hey everyone. New skipper here. Well, at least to SH3, because I've had all the Silent Hunter games for quite a while and it's not until recently that I started playing them, from the first one and making my way up.
So far, SH3 is pretty exciting but I've found the user manual to be lacking a lot of information regarding crew management. For instance, I don't know for sure what does an exclamation mark on a crewman means, except that I suppose it' because he needs to rest. Is that just it? Does anyone have hints as to how to maximize crew experience gain? As I said, nothing regarding that in the user manual. Finally, I find boat hunting to be harder than in previous installments, because once you found one it always seems to be pretty elusive, sometimes, suddenly disapearing, even though the sonar man kept reporting contact as "closing" during the last few minutes. Very strange. ![]() Thanks in advance for any reply! ![]() |
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#2 |
Eternal Patrol
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Welcome aboard.
Are you using GWX Gold (3)? If not load it it is great. On crew management many players turn it off by Commander because it is a pain in the stern. Downloads for both can be found in this forum along with many other great mods..
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RIP Laufen zum Ziel |
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#3 |
Navy Seal
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About the dissapearing ships, maybe you were sailing in the bermuda triangle. Could be a bug, I never noticed that.
About the crew, the red exclamation mark means the crewman is tired. I suggest you follow Laufen zum Ziels advice. GWX and SH3 commander does wonders |
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#4 |
Watch
![]() Join Date: Apr 2009
Posts: 22
Downloads: 4
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Thanks, but I actually enjoy this feature and I'd like to make better use of it
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#5 |
Chief of the Boat
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The boats disappearing can be down to the fact that they suddenly change direction and therefore go beyond your detection range, or they are sunk by a mine, aircraft, weather etc. or are scripted to do so when they reach their last waypoint.
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#6 |
Let's Sink Sumptin' !
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As crew members get a few patrols under their belts, you'll find their endurance increases and they don't fatigue as quickly. When I start with a new boat and crew I usually try the keep the patrols a little short. The Type IIs are good for this as they don't have many torpedoes and are short-ranged boats, so the patrols in them tend to be limited anyway.
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#7 | |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
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![]() Welcome aboard! ![]()
__________________
“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#8 |
Watch
![]() Join Date: Apr 2009
Posts: 22
Downloads: 4
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#9 | |
Seasoned Skipper
![]() Join Date: Jul 2008
Location: Stockholm
Posts: 676
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If your sonar guys are really tired they hear less. Switch them for fresh people. I usually give priority to sonar people for promotions and awards. This increase their efficiency and endurance. Also have more than minimum number of sonar people. The other category I prioritize is the torpedo people as their performance relates to the time of reloading. Which can be crucial when you are working with fat targets - convoys.... |
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#10 | |
Watch
![]() Join Date: Apr 2009
Posts: 22
Downloads: 4
Uploads: 0
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