SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-01-09, 03:11 PM   #1
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,726
Downloads: 146
Uploads: 0


Default SH3 Commander Idea

Could SH3 commander be modified to include a function of "letters from home"

what i mean is.. we get pop ups in SH3 Commander detailing transferrs and reassignments... could we not also get a pop up or perhaps an option to check mail?

perhaps a short letter or a cable from parents or from the girlfriend?

the letters could contain more and more distressing news about air raids etc as the war rages onward to later years. eventually the letters might not come, or they might come from a distant relative informing you that your family has died in a great air raid, or that your family has evacuated the city and has not been seen nor heard from in some time

eventually the letter could be replaced by a message that "telegraph wires are down, no messages are getting through" or "regrettably, the convoy containing your mail has been sunk."

something to really put the pity of the war into perspective
__________________
GoldenRivet is offline   Reply With Quote
Old 04-01-09, 03:25 PM   #2
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Probably could.

Good luck talking JScones into it.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 04-01-09, 03:26 PM   #3
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,552
Downloads: 63
Uploads: 13


Default

You getting homesick already
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 04-01-09, 03:44 PM   #4
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,726
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by Sailor Steve View Post
Probably could.

Good luck talking JScones into it.
Why is that?
__________________
GoldenRivet is offline   Reply With Quote
Old 04-01-09, 03:47 PM   #5
von Kinderei
Ocean Warrior
 
Join Date: Dec 2007
Location: Virginia
Posts: 2,606
Downloads: 150
Uploads: 0
Default

I love that idea ...

Would sure make things more emmersive huh
__________________
vK
von Kinderei is offline   Reply With Quote
Old 04-01-09, 03:58 PM   #6
andym
Weps
 
Join Date: Mar 2005
Location: UK
Posts: 365
Downloads: 41
Uploads: 2
Default

It could make for some very interesting and comical downloads!

Liebe Adolf,the house had been bombed i am now living with with chap called Himmler,fuuny bloke,seems to know all about chickens.BTW your Mum wants to know if she can cash in your savings just in ceas you dont come back.

Liebe Annelise,
__________________
GWX 3.0 GOLD,SH3 Commander.
andym is offline   Reply With Quote
Old 04-01-09, 06:36 PM   #7
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by GoldenRivet View Post
Why is that?
Because he announce a very long time ago that he was done working on Commander. He only agreed to 3.2 because he liked some of IABL's ideas. The likelihood of him doing it again is fairly low.

You can try, though.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 04-01-09, 09:54 PM   #8
Laufen zum Ziel
Eternal Patrol
 
Laufen zum Ziel's Avatar
 
Join Date: Jan 2008
Location: Hiding on the bottom
Posts: 1,783
Downloads: 853
Uploads: 457


Default

Quote:
Because he announce a very long time ago that he was done working on Commander. He only agreed to 3.2 because he liked some of IABL's ideas. The likelihood of him doing it again is fairly low.
Too bad. He has done some really great stuff & I don't think SHIII would be the same without his work. Wish him the best in his journey through life.

To you JS.
__________________
RIP Laufen zum Ziel
Laufen zum Ziel is offline   Reply With Quote
Old 04-02-09, 05:11 AM   #9
TheDudTorpedo
Machinist's Mate
 
Join Date: Jul 2008
Location: Adelaide, Australia
Posts: 128
Downloads: 23
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve View Post
Because he announce a very long time ago that he was done working on Commander. He only agreed to 3.2 because he liked some of IABL's ideas. The likelihood of him doing it again is fairly low.

You can try, though.
Hi Steve,

Would Jscones ever consider leaving the SH3 Commander code to a trusted SUBSIM member/confidant to continue his good legacy? It would be great to see some of the ideas raised here incorporated into Commander in the future

Regards,
Dud
__________________
Download GWX 3.0 Gold here : http://www.thegreywolves.com/

Download SH3 Commander 3.2 here : http://www.subsim.com/radioroom/down...do=file&id=733
TheDudTorpedo is offline   Reply With Quote
Old 04-02-09, 08:00 AM   #10
irish1958
Ocean Warrior
 
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
Default

There is a mod in development which could do this.
__________________
Irish1958
irish1958 is offline   Reply With Quote
Old 04-02-09, 01:54 PM   #11
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by TheDudTorpedo View Post
Hi Steve,

Would Jscones ever consider leaving the SH3 Commander code to a trusted SUBSIM member/confidant to continue his good legacy? It would be great to see some of the ideas raised here incorporated into Commander in the future

Regards,
Dud
That has an even lower chance of happening. Jaesen is very protective of his work, and I doubt he would ever release the codes to anyone else.

As Irish1958 says, there have been others who talked of doing something similar for SH4, but so far talk is all we've seen. I'm not denigrating their ability to do it; they just have other things tying up their time for the present.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 04-03-09, 03:51 AM   #12
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve View Post
Probably could.

Good luck talking JScones into it.
Actually, fundamentally I don't have a problem with the idea. For me it's less than 10 lines of code (it would take longer to pack and distribute the end product). But my part's easy.

So let's think about it for a minute.

The people most likely to write to a Kaleun would be their parents, their wife and/or their girlfriend.

Remembering that the feature has to cover all Kaleuns across all careers, all possibilities have to be catered for. One of your Kaleuns may be married, so gets wifey letters, one may be single so gets girlfriend letters, one may get both.

So, considering a possibility of one letter per sender per month, there needs to be at least 210 letter variations (70 months x 3).

Now when I say per month, I mean on average. Unexpected delays will reduce the number of letters received per month...true, but a delay is just a delay, meaning that perhaps instead of one letter per month the Kaleun may get 3 letters per quarter instead.

Ship sunk so the letter didn't get through? Doesn't matter, the letter(s) was written and were it not for a random event the letter(s) would have made it (as far as SH3Cmdr would be concerned).

Now this doesn't mean that the Kaleun will get one/two/three letters every month (there would be random elements at play that ensured this didn't happen), it just means that they could get one/two/three letter per month.

But this lack of variation would see the novelty of the feature wear off very quickly, for unlike real life, you will be reliving the same months/years over and over again through different careers. So, at least one more variation of each letter would be required, so now we're looking at 420 unique letter variations. And even this is still limited because after two careers you'll start to see the same letters again.

So we've now (kinda) got parents, wives and/or girlfriends covered, what about everyone else? I'm sure Kaleuns received letters from other people - other relatives (uncles, sisters etc), friends serving in other arms of the Wehrmacht etc. So to avoid the letter always being from Mommy or Liebe, variations covering these "others" also need to be drafted. Let's say the potential for one "other" letter per month (yes, it will most likely be less, but remember the feature covers all your Kaleuns, not just one). And even this still assumes that every Kaleun has living parents (at some point at least).

We have now identified 490 potential letter variations minimum. So, we now see that my effort is nothing compared to GoldenRivet's, or whoever volunteers to write all these letter variations.

Quote:
Originally Posted by irish1958 View Post
There is a mod in development which could do this.
Is this related to your medic idea?
JScones is offline   Reply With Quote
Old 04-03-09, 04:21 AM   #13
Otto Heinzmeir
Weps
 
Join Date: Feb 2009
Location: Wilhelmshaven Local Pub
Posts: 361
Downloads: 2
Uploads: 0
Default

What do you need/. 492? I'll do one. If everybody does 1 or two we will be done in a week. How does one write to a generic Kaleun, hmm, for now I will call him Fritz.

Dearest Fritz,
I feel so horrible. While you were out to see, I had an affair with Wilhelm from across the street. I feel so awful, its just that I got so terribly lonely while you were at sea. I'm beside myself with anguish. Of course I didn't mean for it to happen. He was my old sweet heart from school days. We have broken it off and I hope you can forgive me.
Love,
Francesca

If you want a happier one I can try again.

Dear Gunter,
While you are on your fantastic mission to save the Fatherland, little Alfred fell off the backyard swing and bruised his elbow. He cried something awful. We took him to see the doctor but everything checked out alright. Just some scrapes and nothing broken. What a relief! Mum and I are very anxious about your adventures. Do you get to send mail at sea. If so please let us know how you are getting on. From everything we here the war should be over very soon. The radio constantly crackles with news of great victories by land, air and sea. Everyone here says hello. We all miss you dearly.
Your loving wife,
Heidi
__________________
NYGM3.2 + Tonnage War Minefield________IABLShipsRezonedFinal
Hitman Optics & Compass_______________Thomsen's Sound Mod v3

100% Realism DID + No God's Eye View____SH3 Commander Crew Rotation


Last edited by Otto Heinzmeir; 04-03-09 at 04:35 AM.
Otto Heinzmeir is offline   Reply With Quote
Old 04-03-09, 04:36 AM   #14
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

490 is minimum. And that number just ensures a letter is received; it doesn't ensure a meaningful letter is received in an ongoing storyline.

To maintain a "story", you need LOTS more. I mean, you need to maintain an ongoing storyline for each scenario (ie wifey announces she's pregnant...9 months later wifey gives birth etc all has to be "remembered").

For example, with the minimum of 490 letters, you might get a letter this month saying "Dear love, You're dumped" and next month you might get one saying "Dear love, How I can't wait to see you next" and one the following month saying "This is to inform you that your wife died three months ago". Certainly nothing connected.

So, to make the feature worthwhile, someone would need to create many ongoing storylines that essentially have a list of pre-prepared and dated letters that make up the ongoing story.

This would mean that when the player starts a new career, SH3Cmdr would select a pre-prepared story and play it out throughout the life of the career (with certain random elements built in of course). So, for example, you start a new career today and SH3Cmdr picks the storyline that sees you married with three girls and with a father who writes often. Next career sees you as a loner with no living family or partner and only letters from your sister. And so on. SH3Cmdr kinda does this now in relation to generating your career history (ie post war summaries). For reference SH3Cmdr includes 54 post career variations and 51 post war variations. So imagine creating 50 storylines that must cover the entire war. Just one letter per month would mean 3500 letter variations need to be created.

In the end, it's very easy to generate any random letters from home; it's not as easy though to make it immersive and meaningful in the context of an ongoing life.

Oh, and don't forget the German and French translations.

Last edited by JScones; 04-03-09 at 04:52 AM.
JScones is offline   Reply With Quote
Old 04-03-09, 05:07 AM   #15
nikbear
Sea Lord
 
Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
Default

Sorry to be O/T but,Mr JScones would it be possible to have the remove deck gun feature actually benefit the U-boat with speed?As you know as it gets to 42/43' the chances of using the deck gun are few and far between so alot of U-boats had them removed to gain a little extra underwater speed,I think the figure mentioned in a book I read said it was between 1 to 1.5 Knots,Was wondering if that could be modeled in game via the 'remove' function in SH3CmdrJust a thought
__________________
'It is not surely known when the grey wolf shall come upon the seat of the gods'
Ericksmal.
nikbear is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:42 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.