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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2009
Posts: 5
Downloads: 15
Uploads: 0
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1.4 + gwx 3.0
Enabled all standard mods of gwc 3.0 besides the 3 mission ones. Also the werbert XXI 1939 SH3 mod. The problem is that my men get tired and if i am not mistaken the micromanagment has been removed with the gwx mod. Is any info on this ? |
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#2 |
A-ganger
![]() Join Date: Feb 2009
Posts: 73
Downloads: 126
Uploads: 0
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The crew gets tired too with GWX but a lot slower than in the stock game.
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#3 |
Machinist's Mate
![]() Join Date: Jul 2008
Location: Adelaide, Australia
Posts: 128
Downloads: 23
Uploads: 0
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I speak under correction, but the crew fatigue is still the same in GWX3 Gold. You can, however, remove crew fatigue (or even customise it) using SH3 Commander 3.2.
Commander is totally compatible with GWX3 Gold, and is strongly recommended ![]()
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#4 |
Swabbie
![]() Join Date: Mar 2009
Posts: 5
Downloads: 15
Uploads: 0
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yup installed commander works like a charm cba to micromanage unless there was like an option to select 10 ppl at once instead of drag and very carefully drop.
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#5 |
Captain
![]() Join Date: Feb 2009
Location: Drinking a cold one in Davey Jone's locker.
Posts: 487
Downloads: 26
Uploads: 0
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If you don't want to micromanage your crew just select the no crew fatigue option in the SHCmdr options.
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