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Old 03-08-09, 09:51 AM   #1
Lt.Fillipidis
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Default They float, they have scripted speed, they have way points...

They have all the factors that makes objects ingame sinkable.
The question is... Do they have hitpoints aswell?
Im talking about icebergs. Cause i'd sell my soul to the devil to see one capsizing!
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Old 03-08-09, 10:08 AM   #2
Otto Heinzmeir
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Sounds like a good way to rack up tonnage
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Old 03-08-09, 12:31 PM   #3
Ford Prefect
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45000 tons per iceberg, 10000 hitpoints though. Of course that is editable if you really must see an iceberg capsizing and sinking.
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Old 03-08-09, 12:55 PM   #4
A Very Super Market
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Icebergs are impossible to sink in GWX, but I think a load of torpedoes in stock can sink one. If I ever saw one..
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Old 03-08-09, 01:17 PM   #5
Murr44
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Quote:
Originally Posted by A Very Super Market
Icebergs are impossible to sink in GWX, but I think a load of torpedoes in stock can sink one. If I ever saw one..
I think that they're impossible to sink in real life. Just like an ice cube in a glass of liquid; it will melt but it won't sink.
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Old 03-08-09, 01:31 PM   #6
A Very Super Market
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Bwuh?

When did I say that they could be sunk in real life?
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Old 03-08-09, 01:56 PM   #7
Lt.Fillipidis
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Quote:
Originally Posted by Ford Prefect
45000 tons per iceberg, 10000 hitpoints though. Of course that is editable if you really must see an iceberg capsizing and sinking.
Well, if there IS an option to edit its hitpoints, it means its sinkable.
Now, can anyone make a brief tutorial about how am i supposed to do it?

PS: Just to know, whats the variety of hitpoints in ships?
(Ex Large Tanker = 100hp, Trawler = 20hp, a torp hits for 50 when hit amidships. Like that)
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Old 03-08-09, 02:11 PM   #8
Ford Prefect
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Quote:
Originally Posted by Lt.Fillipidis
Quote:
Originally Posted by Ford Prefect
45000 tons per iceberg, 10000 hitpoints though. Of course that is editable if you really must see an iceberg capsizing and sinking.
Well, if there IS an option to edit its hitpoints, it means its sinkable.
Now, can anyone make a brief tutorial about how am i supposed to do it?

PS: Just to know, whats the variety of hitpoints in ships?
(Ex Large Tanker = 100hp, Trawler = 20hp, a torp hits for 50 when hit amidships. Like that)

Download silent editor then look in your silent hunter folder under data -> sea and you'll find folders relating to various icebergs, inside there you'll find a .zon file for the iceberg where you can alter it's hit points.

Also if you look into data -> library you'll find .zon and .sim files for your torpedoes so if you wish you can alter their speed and power. This is the origin of the famous nuclear torpedo.
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Old 03-09-09, 01:10 AM   #9
bookworm_020
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Pretty sad way to get some ice cubes for your drinks on a Friday night!
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Old 03-09-09, 03:39 AM   #10
Silverleaf
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Wouldn't that be a nightmare. Have a special "Nuke" torpedo and in the heat of a massive battle loose all your torps except it. For 6 hours you've played cat and mouse, been chased by a Destroyer that just won't give up, so you load up that last fish and LOS! The explosion leads to a tremendous celebration followed quickly by:

"Oh Crap!!!"

That is the epitome of my luck.
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Old 03-09-09, 06:30 AM   #11
Ford Prefect
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Quote:
Originally Posted by Silverleaf
Wouldn't that be a nightmare. Have a special "Nuke" torpedo and in the heat of a massive battle loose all your torps except it. For 6 hours you've played cat and mouse, been chased by a Destroyer that just won't give up, so you load up that last fish and LOS! The explosion leads to a tremendous celebration followed quickly by:

"Oh Crap!!!"

That is the epitome of my luck.

Being blown sky high by your own weapon is never nice!

Abit like that nuclear mortar the US army created. The explosive range of the warhead was greater than the range of the launcher! So the crew and any men fighting nearby had to dig in deep, cover their eyes and pray. If they didn't become irradiated directly then they got it from wind born particles. Nasty....
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